ScummVM API documentation
room508.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION5_ROOM508_H
23 #define M4_RIDDLE_ROOMS_SECTION5_ROOM508_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Room508 : public Room {
32 private:
33  int _val1 = 0;
34  int _val2 = 0;
35  int _ripReturnsToStander = 0;
36  int _chainBreaking = 0;
37  int _lightAppearing = 0;
38  int _ripPutsShovel = 0;
39  int _ripTryTurnDome = 0;
40  int _ripSketching = 0;
41  int _flick = 0;
42  machine *_ripley = nullptr;
43  machine *_ripStartTurnDome = nullptr;
44  machine *_chainAfterBreak = nullptr;
45  machine *_domeAfterTurn = nullptr;
46  machine *_skull = nullptr;
47  machine *_shovel = nullptr;
48  machine *_statue = nullptr;
49  machine *_light = nullptr;
50  machine *_chain = nullptr;
51  machine *_x = nullptr;
52  machine *_spect = nullptr;
53 public:
54  Room508() : Room() {}
55  ~Room508() override {}
56 
57  void init() override;
58  void daemon() override;
59  void pre_parser() override;
60  void parser() override;
61 };
62 
63 } // namespace Rooms
64 } // namespace Riddle
65 } // namespace M4
66 
67 #endif
Definition: ws_machine.h:153
Definition: database.h:28
Definition: room508.h:31
Definition: room.h:39