This is the complete list of members for BladeRunner::SliceRenderer, including all inherited members.
disableShadows(int *animationsIdsList, int listSize) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
drawInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale, Graphics::Surface &surface, uint16 *zbuffer) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
drawOnScreen(int animationId, int animationFrame, int screenX, int screenY, float facing, float scale, Graphics::Surface &surface) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
getScreenRectangle(Common::Rect *screenRectangle, int animationId, int animationFrame, Vector3 position, float facing, float scale) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
preload(int animationId) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
setLights(Lights *lights) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
setScreenEffects(ScreenEffects *aesc) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
setSetEffects(SetEffects *setEffects) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
setupFrameInWorld(int animationId, int animationFrame, Vector3 position, float facing, float scale=1.0f) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
setView(View *view) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
SliceRenderer(BladeRunnerEngine *vm) (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer | |
~SliceRenderer() (defined in BladeRunner::SliceRenderer) | BladeRunner::SliceRenderer |