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| SliceRenderer (BladeRunnerEngine *vm) |
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void | setScreenEffects (ScreenEffects *aesc) |
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void | setView (View *view) |
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void | setLights (Lights *lights) |
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void | setSetEffects (SetEffects *setEffects) |
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void | setupFrameInWorld (int animationId, int animationFrame, Vector3 position, float facing, float scale=1.0f) |
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void | getScreenRectangle (Common::Rect *screenRectangle, int animationId, int animationFrame, Vector3 position, float facing, float scale) |
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void | drawInWorld (int animationId, int animationFrame, Vector3 position, float facing, float scale, Graphics::Surface &surface, uint16 *zbuffer) |
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void | drawOnScreen (int animationId, int animationFrame, int screenX, int screenY, float facing, float scale, Graphics::Surface &surface) |
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void | preload (int animationId) |
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void | disableShadows (int *animationsIdsList, int listSize) |
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The documentation for this class was generated from the following file: