ScummVM API documentation
animseq.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_ANIMSEQ_H
23#define LURE_ANIMSEQ_H
24
25#include "lure/screen.h"
26
27namespace Lure {
28
29enum AnimAbortType {ABORT_NONE, ABORT_END_INTRO, ABORT_NEXT_SCENE};
30
32 uint16 numFrames;
33 uint8 adlibSoundId;
34 uint8 rolandSoundId;
35 uint8 channelNum;
36 bool music;
37};
38
40private:
41 bool _isEGA;
42 uint16 _screenId;
43 Palette &_palette;
44 MemoryBlock *_decodedData;
45 MemoryBlock *_lineRefs;
46 byte *_pPixels, *_pLines;
47 byte *_pPixelsStart, *_pLinesStart;
48 byte *_pPixelsEnd, *_pLinesEnd;
49 const AnimSoundSequence *_soundList;
50 int _frameDelay;
51 uint8 _loops;
52
53 AnimAbortType delay(uint32 milliseconds);
54 void egaDecodeFrame(byte *&pPixels);
55 void vgaDecodeFrame(byte *&pPixels, byte *&pLines);
56public:
57 AnimationSequence(uint16 screenId, Palette &palette, bool fadeIn, int frameDelay = 7,
58 const AnimSoundSequence *soundList = NULL, uint8 loops = 1);
60
61 AnimAbortType show();
62 bool step();
63 byte *showInitialScreen(byte *pSrc = 0);
64};
65
66} // End of namespace Lure
67
68#endif
Definition: animseq.h:39
Definition: memory.h:31
Definition: palette.h:33
Definition: animseq.h:27
Definition: animseq.h:31