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Lure::AnimationSequence Class Reference
Public Member Functions
AnimationSequence
(uint16 screenId,
Palette
&palette, bool fadeIn, int frameDelay=7, const
AnimSoundSequence
*soundList=NULL, uint8 loops=1)
AnimAbortType
show
()
bool
step
()
byte *
showInitialScreen
(byte *pSrc=0)
The documentation for this class was generated from the following file:
engines/lure/
animseq.h
Lure
AnimationSequence
Generated on Thu Nov 21 2024 09:29:54 for ScummVM API documentation by
1.8.13