ScummVM API documentation
Lure::AnimationSequence Class Reference

Public Member Functions

 AnimationSequence (uint16 screenId, Palette &palette, bool fadeIn, int frameDelay=7, const AnimSoundSequence *soundList=NULL, uint8 loops=1)
 
AnimAbortType show ()
 
bool step ()
 
byte * showInitialScreen (byte *pSrc=0)
 

The documentation for this class was generated from the following file: