ScummVM API documentation
action.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_SHARED_ACTIONS_ACTION_H
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#define ULTIMA_SHARED_ACTIONS_ACTION_H
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#include "ultima/shared/core/tree_item.h"
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namespace
Ultima
{
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namespace
Shared {
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class
Game;
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namespace
Maps {
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class
Map;
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}
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namespace
Actions {
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class
Action
:
public
TreeItem
{
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protected
:
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void
endOfTurn();
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public
:
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Action
(
TreeItem
*parent);
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~Action
()
override
{}
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Game
*getGame();
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Maps::Map
*getMap();
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void
addInfoMsg(
const
Common::String
&text,
bool
newLine =
true
,
bool
replaceLine =
false
);
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void
playFX(uint effectId);
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};
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}
// End of namespace Actions
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}
// End of namespace Shared
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}
// End of namespace Ultima
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#endif
Ultima::Shared::Maps::Map
Definition:
map.h:46
Common::String
Definition:
str.h:59
Ultima::Shared::Game
Definition:
game.h:42
Ultima::Shared::TreeItem
Definition:
tree_item.h:50
Ultima
Definition:
detection.h:27
Ultima::Shared::Actions::Action::~Action
~Action() override
Definition:
action.h:56
Ultima::Shared::Actions::Action
Definition:
action.h:41
engines
ultima
shared
actions
action.h
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