ScummVM API documentation
action.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_SHARED_ACTIONS_ACTION_H
23 #define ULTIMA_SHARED_ACTIONS_ACTION_H
24 
25 #include "ultima/shared/core/tree_item.h"
26 
27 namespace Ultima {
28 namespace Shared {
29 
30 class Game;
31 
32 namespace Maps {
33 class Map;
34 }
35 
36 namespace Actions {
37 
41 class Action : public TreeItem {
42 protected:
46  void endOfTurn();
47 public:
51  Action(TreeItem *parent);
52 
56  ~Action() override {}
57 
61  Game *getGame();
62 
66  Maps::Map *getMap();
67 
73  void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
74 
78  void playFX(uint effectId);
79 };
80 
81 } // End of namespace Actions
82 } // End of namespace Shared
83 } // End of namespace Ultima
84 
85 #endif
Definition: map.h:46
Definition: str.h:59
Definition: game.h:42
Definition: tree_item.h:50
Definition: detection.h:27
~Action() override
Definition: action.h:56
Definition: action.h:41