ScummVM API documentation
text.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SWORD1_TEXT_H
23 #define SWORD1_TEXT_H
24 
25 #include "sword1/object.h"
26 #include "sword1/sworddefs.h"
27 
28 namespace Sword1 {
29 
30 #define MAX_TEXT_OBS 3
31 
32 #define BORDER_COL 200
33 #define BORDER_COL_PSX 199
34 #define LETTER_COL 193
35 #define NO_COL 0 // sprite background - 0 for transparency
36 
37 class ObjectMan;
38 class ResMan;
39 class Screen;
40 class Logic;
41 class SwordEngine;
42 
43 struct LineInfo {
44  uint16 width; // width of line in pixels
45  uint16 length; // length of line in characters
46 };
47 
48 class Text {
49 public:
50  Text(SwordEngine *vm, Logic *pLogic, ObjectMan *pObjMan, ResMan *pResMan, Screen *pScreen, bool czechVersion);
51  ~Text();
52  FrameHeader *giveSpriteData(uint32 textTarget);
53  uint32 lowTextManager(uint8 *text, int32 width, uint8 pen);
54  void makeTextSprite(uint8 slot, const uint8 *text, uint16 maxWidth, uint8 pen);
55  void releaseText(uint32 id, bool updateCount = true);
56  void printDebugLine(uint8 *ascii, uint8 first, int x, int y);
57 
58 private:
59  uint16 analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *info);
60  uint16 charWidth(uint8 ch);
61  uint16 wCharWidth(uint8 hi, uint8 lo);
62  uint16 copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen);
63  uint16 copyWChar(uint8 hi, uint8 lo, uint8 *sprPtr, uint16 sprWidth, uint8 pen);
64  bool isKoreanChar(uint8 hi, uint8 lo);
65 
66  uint8 *_font;
67  uint8 _textCount;
68  uint16 _charHeight, _joinWidth;
69  SwordEngine *_vm;
70  Logic *_logic;
71  ObjectMan *_objMan;
72  ResMan *_resMan;
73  Screen *_screen;
74  FrameHeader *_textBlocks[MAX_TEXT_OBS];
75  uint32 _fontId;
76 };
77 
78 } // End of namespace Sword1
79 
80 #endif //BSTEXT_H
Definition: text.h:43
Definition: sword1.h:104
Definition: text.h:48
Definition: resman.h:65
Definition: screen.h:75
Definition: atari-screen.h:60
Definition: animation.h:38
Definition: logic.h:55
Definition: sworddefs.h:108
Definition: objectman.h:33