ScummVM API documentation
weapon.h
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20  */
21 
22 #ifndef ULTIMA4_GAME_WEAPON_H
23 #define ULTIMA4_GAME_WEAPON_H
24 
25 #include "ultima/ultima4/filesys/savegame.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
30 class ConfigElement;
31 class Weapons;
32 
33 class Weapon {
34  friend class Weapons;
35 public:
37  enum Flags {
38  WEAP_LOSE = 0x0001,
41  WEAP_ALWAYSHITS = 0x0008,
42  WEAP_MAGIC = 0x0010,
44  WEAP_ABSOLUTERANGE = 0x0080,
45  WEAP_RETURNS = 0x0100,
47  };
48 
49 public:
50  WeaponType getType() const {
51  return _type;
52  }
53  const Common::String &getName() const {
54  return _name;
55  }
56  const Common::String &getAbbrev() const {
57  return _abbr;
58  }
59  bool canReady(ClassType klass) const {
60  return (_canUse & (1 << klass)) != 0;
61  }
62  int getRange() const {
63  return _range;
64  }
65  int getDamage() const {
66  return _damage;
67  }
68  const Common::String &getHitTile() const {
69  return _hitTile;
70  }
71  const Common::String &getMissTile() const {
72  return _missTile;
73  }
74  const Common::String &leavesTile() const {
75  return _leaveTile;
76  }
77  unsigned short getFlags() const {
78  return _flags;
79  }
80 
81  bool loseWhenUsed() const {
82  return _flags & WEAP_LOSE;
83  }
84  bool loseWhenRanged() const {
85  return _flags & WEAP_LOSEWHENRANGED;
86  }
87  bool canChooseDistance() const {
88  return _flags & WEAP_CHOOSEDISTANCE;
89  }
90  bool alwaysHits() const {
91  return _flags & WEAP_ALWAYSHITS;
92  }
93  bool isMagic() const {
94  return _flags & WEAP_MAGIC;
95  }
96  bool canAttackThroughObjects() const {
97  return _flags & WEAP_ATTACKTHROUGHOBJECTS;
98  }
99  bool rangeAbsolute() const {
100  return _flags & WEAP_ABSOLUTERANGE;
101  }
102  bool returns() const {
103  return _flags & WEAP_RETURNS;
104  }
105  bool showTravel() const {
106  return !(_flags & WEAP_DONTSHOWTRAVEL);
107  }
108 
109 private:
110  Weapon(WeaponType weaponType, const ConfigElement &conf);
111 
112  WeaponType _type;
113  Common::String _name;
114  Common::String _abbr;
115  byte _canUse;
116  int _range;
117  int _damage;
118  Common::String _hitTile;
119  Common::String _missTile;
120  Common::String _leaveTile;
121  unsigned short _flags;
122 };
123 
124 class Weapons : public Common::Array<Weapon *> {
125 private:
126  bool _confLoaded;
127 
128  void loadConf();
129 public:
133  Weapons();
134 
138  ~Weapons();
139 
143  const Weapon *get(WeaponType w);
144 
148  const Weapon *get(const Common::String &name);
149 };
150 
151 extern Weapons *g_weapons;
152 
153 } // End of namespace Ultima4
154 } // End of namespace Ultima
155 
156 #endif
Definition: str.h:59
Definition: config.h:126
Definition: array.h:52
Definition: detection.h:27
Definition: weapon.h:33
Definition: weapon.h:124
Flags
Definition: weapon.h:37
Definition: weapon.h:38