ScummVM API documentation
qd_game_object_static.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
23 #define QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
24 
25 #include "qdengine/qdcore/qd_sprite.h"
26 #include "qdengine/qdcore/qd_game_object.h"
27 
28 
29 namespace QDEngine {
30 
32 public:
35 
36  int named_object_type() const {
37  return QD_NAMED_OBJECT_STATIC_OBJ;
38  }
39 
40  const qdSprite *get_sprite() const {
41  return &_sprite;
42  }
43  qdSprite *get_sprite() {
44  return &_sprite;
45  }
46 
47  void redraw(int offs_x = 0, int offs_y = 0) const;
48  void debug_redraw() const { }
49  void draw_contour(uint32 color) const;
50  void draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const { }
51 
52  bool load_script(const xml::tag *p);
53  bool save_script(Common::WriteStream &fh, int indent = 0) const;
54 
55  bool mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) {
56  return false;
57  }
58 
59  bool load_resources();
60  void free_resources();
61 
62  Vect2s screen_size() const {
63  return Vect2s(_sprite.size_x(), _sprite.size_y());
64  }
65 
66  bool hit(int x, int y) const;
67 
68 protected:
69 
70  bool load_script_body(const xml::tag *p);
71  bool save_script_body(Common::WriteStream &fh, int indent = 0) const;
72 
73 private:
74  qdSprite _sprite;
75 };
76 
77 } // namespace QDEngine
78 
79 #endif // QDENGINE_QDCORE_QD_GAME_OBJECT_STATIC_H
Базовый класс для игровых объектов.
Definition: qd_game_object.h:53
int named_object_type() const
Возвращает тип объекта.
Definition: qd_game_object_static.h:36
Definition: stream.h:77
Спрайт.
Definition: qd_sprite.h:39
Definition: xmath.h:419
XML тег.
Definition: xml_tag.h:33
Базовый класс для игровых ресурсов.
Definition: console.h:28
mouseEvent
События.
Definition: mouse_input.h:41
Definition: qd_game_object_static.h:31