ScummVM API documentation
roster.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef MM1_DATA_ROSTER_H
23 #define MM1_DATA_ROSTER_H
24 
25 #include "common/serializer.h"
26 #include "mm/mm1/data/character.h"
27 #include "mm/mm1/data/int_array.h"
28 #include "mm/mm1/maps/maps.h"
29 
30 namespace MM {
31 namespace MM1 {
32 
33 #define ROSTER_COUNT 18
34 
35 struct Roster {
36 private:
37  Common::String rosterSaveName() const;
38 public:
39  Character _items[ROSTER_COUNT];
40  Maps::TownId _towns[ROSTER_COUNT] = { Maps::NO_TOWN };
41 
42  Character &operator[](uint idx) {
43  assert(idx < ROSTER_COUNT);
44  return _items[idx];
45  }
46 
52  void synchronize(Common::Serializer &s, bool isLoadingDefaults);
53 
57  void load();
58 
62  void update(const IntArray &charNums);
63 
67  void save();
68 
72  void saveOriginal();
73 
77  void remove(Character *entry);
78 
82  bool empty() const;
83 
87  bool full() const;
88 };
89 
90 } // namespace MM1
91 } // namespace MM
92 
93 #endif
bool full() const
Definition: str.h:59
Definition: int_array.h:30
Definition: serializer.h:79
void update(const IntArray &charNums)
Definition: detection.h:27
Definition: character.h:432
Definition: roster.h:35
bool empty() const
void synchronize(Common::Serializer &s, bool isLoadingDefaults)