ScummVM API documentation
roster.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_DATA_ROSTER_H
23#define MM1_DATA_ROSTER_H
24
25#include "common/serializer.h"
26#include "mm/mm1/data/character.h"
27#include "mm/mm1/data/int_array.h"
28#include "mm/mm1/maps/maps.h"
29
30namespace MM {
31namespace MM1 {
32
33#define ROSTER_COUNT 18
34
35struct Roster {
36private:
37 Common::String rosterSaveName() const;
38public:
39 Character _items[ROSTER_COUNT];
40 Maps::TownId _towns[ROSTER_COUNT] = { Maps::NO_TOWN };
41
42 Character &operator[](uint idx) {
43 assert(idx < ROSTER_COUNT);
44 return _items[idx];
45 }
46
52 void synchronize(Common::Serializer &s, bool isLoadingDefaults);
53
57 void load();
58
62 void update(const IntArray &charNums);
63
67 void save();
68
73
77 void remove(Character *entry);
78
82 bool empty() const;
83
87 bool full() const;
88};
89
90} // namespace MM1
91} // namespace MM
92
93#endif
Definition: serializer.h:80
Definition: str.h:59
Definition: int_array.h:30
Definition: detection.h:27
Definition: character.h:432
Definition: roster.h:35
bool empty() const
bool full() const
void remove(Character *entry)
void synchronize(Common::Serializer &s, bool isLoadingDefaults)
void update(const IntArray &charNums)