|
|
Character | _items [18] |
| |
|
Maps::TownId | _towns [18] = { Maps::NO_TOWN } |
| |
◆ synchronize()
Synchronizes the contents of the roster
- Parameters
-
| isLoadingDefaults | True if we're loading the default roster of the game |
◆ load()
| void MM::MM1::Roster::load |
( |
| ) |
|
◆ update()
| void MM::MM1::Roster::update |
( |
const IntArray & |
charNums | ) |
|
Updates the roster from the party
◆ save()
| void MM::MM1::Roster::save |
( |
| ) |
|
◆ saveOriginal()
| void MM::MM1::Roster::saveOriginal |
( |
| ) |
|
Save the roster in the original format
◆ remove()
| void MM::MM1::Roster::remove |
( |
Character * |
entry | ) |
|
◆ empty()
| bool MM::MM1::Roster::empty |
( |
| ) |
const |
Returns true if the roster is empty
◆ full()
| bool MM::MM1::Roster::full |
( |
| ) |
const |
Returns true if the roster is full
The documentation for this struct was generated from the following file: