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Character | _items [18] |
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Maps::TownId | _towns [18] = { Maps::NO_TOWN } |
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◆ synchronize()
Synchronizes the contents of the roster
- Parameters
-
isLoadingDefaults | True if we're loading the default roster of the game |
◆ load()
void MM::MM1::Roster::load |
( |
| ) |
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◆ update()
void MM::MM1::Roster::update |
( |
const IntArray & |
charNums | ) |
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Updates the roster from the party
◆ save()
void MM::MM1::Roster::save |
( |
| ) |
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◆ saveOriginal()
void MM::MM1::Roster::saveOriginal |
( |
| ) |
|
Save the roster in the original format
◆ remove()
void MM::MM1::Roster::remove |
( |
Character * |
entry | ) |
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◆ empty()
bool MM::MM1::Roster::empty |
( |
| ) |
const |
Returns true if the roster is empty
◆ full()
bool MM::MM1::Roster::full |
( |
| ) |
const |
Returns true if the roster is full
The documentation for this struct was generated from the following file: