This is the complete list of members for M4::M4Engine, including all inherited members.
_activeEnhancements (defined in Engine) | Engine | protected |
_activeRoom (defined in M4::Sections) | M4::Sections | |
_activeSection (defined in M4::Sections) | M4::Sections | |
_eventMan | Engine | protected |
_mainMenuDialog | Engine | protected |
_mixer | Engine | |
_saveFileMan | Engine | protected |
_sections (defined in M4::Sections) | M4::Sections | protected |
_system | Engine | |
_targetName | Engine | protected |
_timer | Engine | protected |
_useOriginalSaveLoad (defined in M4::M4Engine) | M4::M4Engine | protected |
adv_camera_pan_step(int32 step) (defined in M4::Sections) | M4::Sections | |
applyGameSettings() | Engine | inlinevirtual |
autosaveExists() const | M4::M4Engine | |
camera_shift_xy(int32 x, int32 y) (defined in M4::Sections) | M4::Sections | |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | M4::M4Engine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | M4::M4Engine | virtual |
createVars()=0 | M4::M4Engine | protectedpure virtual |
custom_hotspot_which(int x, int y) (defined in M4::Sections) | M4::Sections | inline |
daemon() (defined in M4::Sections) | M4::Sections | inline |
defaultSyncSoundSettings() | Engine | protected |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
flipMute() | Engine | virtual |
game_camera_panning() const (defined in M4::Sections) | M4::Sections | inline |
game_daemon_code() (defined in M4::Sections) | M4::Sections | |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getFeatures() const (defined in M4::M4Engine) | M4::M4Engine | |
getGameId() const | M4::M4Engine | |
getGameType() const | M4::M4Engine | |
getLanguage() const | M4::M4Engine | |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getRandomNumber(uint maxNum) | M4::M4Engine | inline |
getRoom(int room) const (defined in M4::Sections) | M4::Sections | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
global_daemon()=0 (defined in M4::Sections) | M4::Sections | pure virtual |
global_error_code() (defined in M4::Sections) | M4::Sections | inline |
global_parser()=0 (defined in M4::Sections) | M4::Sections | pure virtual |
global_pre_parser() (defined in M4::Sections) | M4::Sections | inlinevirtual |
global_room_init() (defined in M4::Sections) | M4::Sections | inline |
global_section_constructor() (defined in M4::Sections) | M4::Sections | |
handleAutoSave() | Engine | |
hasFeature(EngineFeature f) const override | M4::M4Engine | inlinevirtual |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
isDataAndCDAudioReadFromSameCD() | Engine | |
isDemo() const | M4::M4Engine | |
isPaused() const | Engine | inline |
kLoadFromGameDialog enum value (defined in M4::M4Engine) | M4::M4Engine | |
kLoadFromHotkey enum value (defined in M4::M4Engine) | M4::M4Engine | |
kLoadFromMainMenu enum value (defined in M4::M4Engine) | M4::M4Engine | |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
listSaves() const | M4::M4Engine | |
LoadDialogSource enum name (defined in M4::M4Engine) | M4::M4Engine | |
loadGameDialog() | Engine | |
loadGameState(int slot) override | M4::M4Engine | virtual |
loadGameStateDoIt(int slot) (defined in M4::M4Engine) | M4::M4Engine | |
loadGameStream(Common::SeekableReadStream *stream) override | M4::M4Engine | virtual |
loadSaveThumbnail(int slotNum, M4sprite *thumbnail) const | M4::M4Engine | |
m4EndScene() (defined in M4::Sections) | M4::Sections | |
M4Engine(OSystem *syst, const M4GameDescription *gameDesc) (defined in M4::M4Engine) | M4::M4Engine | |
m4RunScene() (defined in M4::Sections) | M4::Sections | |
m4SceneLoad() (defined in M4::Sections) | M4::Sections | |
openMainMenuDialog() | Engine | |
pal_game_task() (defined in M4::Sections) | M4::Sections | |
parse_player_command_now() (defined in M4::Sections) | M4::Sections | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
quitGame() | Engine | static |
room_daemon() (defined in M4::Sections) | M4::Sections | inline |
room_error() (defined in M4::Sections) | M4::Sections | inline |
room_init() (defined in M4::Sections) | M4::Sections | inline |
room_parser() (defined in M4::Sections) | M4::Sections | inline |
room_pre_parser() (defined in M4::Sections) | M4::Sections | inline |
room_preload() (defined in M4::Sections) | M4::Sections | inline |
room_shutdown() (defined in M4::Sections) | M4::Sections | inline |
run() override | M4::M4Engine | protectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
saveAutosaveIfEnabled() | Engine | |
saveGameDialog() | Engine | |
saveGameFromMenu(int slotNum, const Common::String &desc, Graphics::Surface &thumbnail) | M4::M4Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) | Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override | M4::M4Engine | virtual |
savesExist() const | M4::M4Engine | |
section_init() (defined in M4::Sections) | M4::Sections | inline |
section_parser() (defined in M4::Sections) | M4::Sections | inline |
section_room_constructor() (defined in M4::Sections) | M4::Sections | |
Sections() (defined in M4::Sections) | M4::Sections | inline |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setGameToLoadSlot(int slot) | Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
setupConsole()=0 | M4::M4Engine | protectedpure virtual |
shouldQuit() | Engine | static |
showEngineInfo()=0 | M4::M4Engine | pure virtual |
showLoadScreen(LoadDialogSource fromMainMenu) | M4::M4Engine | virtual |
showSaveScreen() | M4::M4Engine | virtual |
syncFlags(Common::Serializer &s)=0 (defined in M4::M4Engine) | M4::M4Engine | pure virtual |
syncGame(Common::Serializer &s) | M4::M4Engine | |
syncSoundSettings() override | M4::M4Engine | virtual |
tick() (defined in M4::Sections) | M4::Sections | inline |
useOriginalSaveLoad() const (defined in M4::M4Engine) | M4::M4Engine | inline |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
~Engine() | Engine | virtual |
~M4Engine() override (defined in M4::M4Engine) | M4::M4Engine | |
~Sections() (defined in M4::Sections) | M4::Sections | inlinevirtual |