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sweepAABB.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef FREESCAPE_SWEEPAABB_H
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#define FREESCAPE_SWEEPAABB_H
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namespace
Freescape
{
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extern
Math::AABB createPlayerAABB(Math::Vector3d
const
position,
int
playerHeight,
float
reductionHeight = 0.0f);
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extern
float
sweepAABB(Math::AABB
const
&a, Math::AABB
const
&b, Math::Vector3d
const
&direction, Math::Vector3d &normal);
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}
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// End of namespace Freescape
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#endif // FREESCAPE_SWEEPAABB_H
Freescape
Definition:
area.h:36
engines
freescape
sweepAABB.h
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