AllowRelativeRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
audioClips (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
audioClipTypes (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
charProps (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
chars (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
chars2 (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
charScripts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
color_depth (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
compiled_with (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
default_lipsync_frame (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
defpal (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
dialog_bullet (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
dialogScriptNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
dict (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
filever (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
fonts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
Free() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
gamename (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
GameSetupStruct() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
GameSetupStruct(GameSetupStruct &&gss)=default (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
GameSetupStructBase() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
GameSetupStructBase(GameSetupStructBase &&gss)=default (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
GetAudioVOXName() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetColorDepth() const (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | inline |
GetDataRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetDataUpscaleMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetDefaultRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetGameRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetLetterboxSize() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetRelativeUIMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetResolutionType() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
GetRestrictedOptions() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inlinestatic |
GetScreenUpscaleMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
guid (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
hotdot (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
hotdotouter (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
intrChar (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
intrInv (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
invhotdotsprite (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
invinfo (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
invProps (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
invScriptNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
invScripts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
IsDataInNativeCoordinates() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
IsLegacyAudioSystem() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
IsLegacyHiRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
IsLegacyLetterbox() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
LEGACY_GAME_NAME_LENGTH (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
lipSyncFrameLetters (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
MAX_OPTIONS (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
mcurs (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
messages (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
NUM_INTS_RESERVED (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
numcharacters (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numCompatGameChannels (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
numcursors (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numdialog (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numdlgmessage (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numfonts (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numGameChannels (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
numgui (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numinvitems (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
numviews (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
operator=(GameSetupStruct &&gss)=default (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
operator=(GameSetupStructBase &&gss)=default (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
options (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
paluses (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
playercharacter (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
propSchema (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_audio(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_characters(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_cursors(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_customprops(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_font_infos(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_interaction_scripts(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_lipsync(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_messages(Shared::Stream *in, const std::array< int32_t > &load_messages, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_room_names(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_savegame_info(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
read_words_dictionary(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadAudioClips(Shared::Stream *in, size_t count) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadCharacters(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadFromFile(Shared::Stream *in, GameDataVersion game_ver, SerializeInfo &info) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
ReadFromSavegame(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadFromSaveGame_v321(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadInvInfo(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
ReadMouseCursors(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
reserved (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
roomCount (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
roomNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
roomNumbers (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
saveGameFileExtension (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
saveGameFolderName (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
scoreClipID (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
SetDefaultResolution(GameResolutionType type) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
SetDefaultResolution(Size game_res) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
SetGameResolution(GameResolutionType type) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
SetGameResolution(Size game_res) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
SpriteInfos (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
target_win (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
totalscore (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
uniqueid (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
viewNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
WriteCharacters(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
WriteForSavegame(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
WriteInvInfo(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
WriteMouseCursors(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
WriteToFile(Shared::Stream *out, const SerializeInfo &info) const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
~GameSetupStruct() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
~GameSetupStructBase() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |