| AllowRelativeRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| audioClips (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| audioClipTypes (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| charProps (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| chars (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| chars2 (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| charScripts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| color_depth (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| compiled_with (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| default_lipsync_frame (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| defpal (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| dialog_bullet (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| dialogScriptNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| dict (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| filever (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| fonts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| Free() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| gamename (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| GameSetupStruct() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| GameSetupStruct(GameSetupStruct &&gss)=default (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| GameSetupStructBase() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| GameSetupStructBase(GameSetupStructBase &&gss)=default (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| GetAudioVOXName() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetColorDepth() const (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | inline |
| GetDataRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetDataUpscaleMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetDefaultRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetGameRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetLetterboxSize() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetRelativeUIMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetResolutionType() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| GetRestrictedOptions() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inlinestatic |
| GetScreenUpscaleMult() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| guid (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| hotdot (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| hotdotouter (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| intrChar (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| intrInv (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| invhotdotsprite (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| invinfo (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| invProps (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| invScriptNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| invScripts (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| IsDataInNativeCoordinates() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| IsLegacyAudioSystem() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| IsLegacyHiRes() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| IsLegacyLetterbox() const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | inline |
| LEGACY_GAME_NAME_LENGTH (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
| lipSyncFrameLetters (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| MAX_OPTIONS (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
| mcurs (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| messages (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| NUM_INTS_RESERVED (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | static |
| numcharacters (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numCompatGameChannels (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| numcursors (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numdialog (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numdlgmessage (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numfonts (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numGameChannels (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| numgui (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numinvitems (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| numviews (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| operator=(GameSetupStruct &&gss)=default (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| operator=(GameSetupStructBase &&gss)=default (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| options (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| paluses (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| playercharacter (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| propSchema (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_audio(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_characters(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_cursors(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_customprops(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_font_infos(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_interaction_scripts(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_lipsync(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_messages(Shared::Stream *in, const std::array< int32_t > &load_messages, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_room_names(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_savegame_info(Shared::Stream *in, GameDataVersion data_ver) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| read_words_dictionary(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadAudioClips(Shared::Stream *in, size_t count) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadCharacters(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadFromFile(Shared::Stream *in, GameDataVersion game_ver, SerializeInfo &info) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| ReadFromSavegame(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadFromSaveGame_v321(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadInvInfo(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ReadMouseCursors(Shared::Stream *in) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| reserved (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| roomCount (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| roomNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| roomNumbers (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| saveGameFileExtension (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| saveGameFolderName (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| scoreClipID (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| SetDefaultResolution(GameResolutionType type) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| SetDefaultResolution(Size game_res) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| SetGameResolution(GameResolutionType type) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| SetGameResolution(Size game_res) (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| SpriteInfos (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| target_win (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| totalscore (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| uniqueid (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| viewNames (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| WriteCharacters(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| WriteForSavegame(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| WriteInvInfo(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| WriteMouseCursors(Shared::Stream *out) (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| WriteToFile(Shared::Stream *out, const SerializeInfo &info) const (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |
| ~GameSetupStruct() (defined in AGS3::GameSetupStruct) | AGS3::GameSetupStruct | |
| ~GameSetupStructBase() (defined in AGS3::GameSetupStructBase) | AGS3::GameSetupStructBase | |