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| GameSetupStructBase (GameSetupStructBase &&gss)=default |
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GameSetupStructBase & | operator= (GameSetupStructBase &&gss)=default |
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void | Free () |
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void | SetDefaultResolution (GameResolutionType type) |
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void | SetDefaultResolution (Size game_res) |
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void | SetGameResolution (GameResolutionType type) |
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void | SetGameResolution (Size game_res) |
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void | ReadFromFile (Shared::Stream *in, GameDataVersion game_ver, SerializeInfo &info) |
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void | WriteToFile (Shared::Stream *out, const SerializeInfo &info) const |
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GameResolutionType | GetResolutionType () const |
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const Size & | GetGameRes () const |
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const Size & | GetDefaultRes () const |
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const Size & | GetDataRes () const |
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int | GetDataUpscaleMult () const |
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int | GetRelativeUIMult () const |
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int | GetScreenUpscaleMult () const |
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bool | AllowRelativeRes () const |
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bool | IsLegacyHiRes () const |
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bool | IsDataInNativeCoordinates () const |
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bool | IsLegacyLetterbox () const |
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const Size & | GetLetterboxSize () const |
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bool | IsLegacyAudioSystem () const |
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AGS::Shared::String | GetAudioVOXName () const |
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Shared::String | gamename |
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int32_t | options [MAX_OPTIONS] |
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uint8_t | paluses [256] |
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RGB | defpal [256] |
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int | numviews |
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int | numcharacters |
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int | playercharacter |
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int | totalscore |
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int | numinvitems |
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int | numdialog |
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int | numdlgmessage |
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int | numfonts |
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int | color_depth |
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int | target_win |
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int | dialog_bullet |
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int | hotdot |
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int | hotdotouter |
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int | uniqueid |
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int | numgui |
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int | numcursors |
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int | default_lipsync_frame |
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int | invhotdotsprite |
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int32_t | reserved [NUM_INTS_RESERVED] |
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String | messages [MAXGLOBALMES] |
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std::unique_ptr< WordsDictionary > | dict |
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std::vector< CharacterInfo > | chars |
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std::vector< CharacterInfo2 > | chars2 |
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static const int | LEGACY_GAME_NAME_LENGTH = 50 |
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static const int | MAX_OPTIONS = 100 |
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static const int | NUM_INTS_RESERVED = 16 |
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The documentation for this struct was generated from the following file: