27#ifndef ICB_STAGE_DRAW_MODULE_H__
28#define ICB_STAGE_DRAW_MODULE_H__
30#include "engines/icb/gfx/psx_pxactor.h"
34#define RGBBytesPerPixel 4
35#define RGBWidth SCREEN_WIDTH
36#define RGBHeight SCREEN_DEPTH
37#define RGBPitch (RGBWidth * RGBBytesPerPixel)
38#define ZPitch (ZBytesPerPixel * SCREEN_WIDTH)
39#define ZBytesPerPixel 2
41#define MAXIMUM_POTENTIAL_ON_SCREEN_ACTOR_QUANTITY 32
42#define ACTOR_SHADE_LIMIT 0.3f
45 const char *anim_name;
47 const char *palette_name;
49 const char *base_name;
60void StageDrawPoly(
SDactor *actors, uint32 actorQty);
61void InitRevRenderDevice();
62void DestoryRevRenderDevice();
Definition: object_structs.h:391
Definition: stage_draw.h:44
Definition: psx_pxactor.h:36