27 #ifndef ICB_STAGE_DRAW_MODULE_H__ 28 #define ICB_STAGE_DRAW_MODULE_H__ 30 #include "engines/icb/gfx/psx_pxactor.h" 34 #define RGBBytesPerPixel 4 // 32 bit 35 #define RGBWidth SCREEN_WIDTH // width 36 #define RGBHeight SCREEN_DEPTH // height 37 #define RGBPitch (RGBWidth * RGBBytesPerPixel) // pitch 38 #define ZPitch (ZBytesPerPixel * SCREEN_WIDTH) // z-pitch 39 #define ZBytesPerPixel 2 // 16bit z-buffer 41 #define MAXIMUM_POTENTIAL_ON_SCREEN_ACTOR_QUANTITY 32 42 #define ACTOR_SHADE_LIMIT 0.3f 45 const char *anim_name;
47 const char *palette_name;
49 const char *base_name;
60 void StageDrawPoly(
SDactor *actors, uint32 actorQty);
61 void InitRevRenderDevice();
62 void DestoryRevRenderDevice();
66 #endif // __STAGE_DRAW_MODULE_H__
Definition: object_structs.h:391
Definition: psx_pxactor.h:36
Definition: stage_draw.h:44