ScummVM API documentation
stage_draw.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_STAGE_DRAW_MODULE_H__
28#define ICB_STAGE_DRAW_MODULE_H__
29
30#include "engines/icb/gfx/psx_pxactor.h"
31
32namespace ICB {
33
34#define RGBBytesPerPixel 4 // 32 bit
35#define RGBWidth SCREEN_WIDTH // width
36#define RGBHeight SCREEN_DEPTH // height
37#define RGBPitch (RGBWidth * RGBBytesPerPixel) // pitch
38#define ZPitch (ZBytesPerPixel * SCREEN_WIDTH) // z-pitch
39#define ZBytesPerPixel 2 // 16bit z-buffer
40
41#define MAXIMUM_POTENTIAL_ON_SCREEN_ACTOR_QUANTITY 32
42#define ACTOR_SHADE_LIMIT 0.3f
43
44typedef struct {
45 const char *anim_name;
46 uint32 anim_hash;
47 const char *palette_name;
48 uint32 palette_hash;
49 const char *base_name;
50 uint32 base_hash;
51 uint32 frame;
52 bool8 *pInShade;
53 psxActor psx_actor;
54 uint16 r;
55 uint16 g;
56 uint16 b;
57 _logic *log;
58} SDactor;
59
60void StageDrawPoly(SDactor *actors, uint32 actorQty);
61void InitRevRenderDevice();
62void DestoryRevRenderDevice();
63
64} // End of namespace ICB
65
66#endif // __STAGE_DRAW_MODULE_H__
Definition: object_structs.h:391
Definition: stage_draw.h:44
Definition: psx_pxactor.h:36