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void | ___init (const char *name) |
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void | ___destruct () |
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const char * | GetName () const |
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void | GetPosition (PXreal &x, PXreal &y, PXreal &z) const |
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uint32 | ms_timer |
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uint32 | looping |
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uint32 | old_looping |
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uint32 | pause |
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uint32 | anim_direction |
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_object_status | ob_status |
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_big_mode | big_mode |
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uint32 | owner_floor_rect |
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uint32 | total_list |
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uint32 | list [10] |
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uint32 | list_result |
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uint32 | sfxVars [3] |
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uint32 | logic_level |
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char * | logic [3] |
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char * | logic_ref [3] |
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_object_image_type | image_type |
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__object_type | object_type |
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uint32 | conversation_uid |
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__mega_set_names | cur_anim_type |
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uint32 | anim_pc |
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_vox_image * | voxel_info |
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_mega * | mega |
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PXvector | prop_xyz |
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PXfloat | prop_interact_pan |
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PXreal | interact_dist |
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_prop_interact_type | prop_interact_method |
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int32 | radial_interact_distance |
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PXfloat | pan |
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PXfloat | pan_adjust |
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int32 | look_height |
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PXfloat | auto_display_pan |
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uint32 | cycle_time |
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uint32 | slowest_cycle_time |
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_hold_mode | hold_mode |
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int16 | sparkleX |
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int16 | sparkleY |
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int16 | sparkleZ |
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bool8 | player_can_interact |
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bool8 | context_request |
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bool8 | prop_coords_set |
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uint8 | three_sixty_interact |
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bool8 | auto_panning |
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bool8 | do_not_disturb |
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bool8 | camera_held |
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bool8 | prop_on_this_screen |
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bool8 | sparkleOn |
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bool8 | padding |
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The documentation for this class was generated from the following file: