This is the complete list of members for Wintermute::AnimationChannel, including all inherited members.
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
AnimationChannel(BaseGame *inGame, XModel *model) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
isPlaying() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | virtual |
playAnim(AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
stopAnim(uint32 transitionTime) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
unloadAnim(AnimationSet *animSet) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
update(bool debug) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
~AnimationChannel() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |