ScummVM API documentation
Wintermute::AnimationChannel Member List

This is the complete list of members for Wintermute::AnimationChannel, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
AnimationChannel(BaseGame *inGame, XModel *model) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
isPlaying() (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannelvirtual
playAnim(AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
stopAnim(uint32 transitionTime) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
unloadAnim(AnimationSet *animSet) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
update(bool debug) (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannel
~AnimationChannel() (defined in Wintermute::AnimationChannel)Wintermute::AnimationChannelvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual