This is the complete list of members for Wintermute::AnimationChannel, including all inherited members.
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| AnimationChannel(BaseGame *inGame, XModel *model) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getName() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| isPlaying() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | virtual |
| playAnim(AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| stopAnim(uint32 transitionTime) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| unloadAnim(AnimationSet *animSet) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| update(bool debug) (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | |
| ~AnimationChannel() (defined in Wintermute::AnimationChannel) | Wintermute::AnimationChannel | virtual |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |