Public Member Functions | |
| AnimationChannel (BaseGame *inGame, XModel *model) | |
| bool | playAnim (AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0) |
| bool | stopAnim (uint32 transitionTime) |
| bool | update (bool debug) |
| bool | isPlaying () |
| char * | getName () |
| bool | persist (BasePersistenceManager *persistMgr) |
| bool | unloadAnim (AnimationSet *animSet) |
Public Member Functions inherited from Wintermute::BaseClass | |
| bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
| Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
| BaseClass (TDynamicConstructor, TDynamicConstructor) | |
| bool | parseEditorProperty (char *buffer, bool complete=true) |
| virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
| BaseClass (BaseGame *gameOwner) | |
| virtual const char * | getClassName () |
Additional Inherited Members | |
Public Attributes inherited from Wintermute::BaseClass | |
| bool | _persistable |
| BaseGame * | _game |
| Common::HashMap< Common::String, Common::String > | _editorProps |
| Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |