Public Member Functions | |
AnimationChannel (BaseGame *inGame, XModel *model) | |
bool | playAnim (AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0) |
bool | stopAnim (uint32 transitionTime) |
bool | update (bool debug) |
bool | isPlaying () |
char * | getName () |
bool | persist (BasePersistenceManager *persistMgr) |
bool | unloadAnim (AnimationSet *animSet) |
Public Member Functions inherited from Wintermute::BaseClass | |
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
BaseClass (TDynamicConstructor, TDynamicConstructor) | |
bool | parseEditorProperty (char *buffer, bool complete=true) |
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
BaseClass (BaseGame *GameOwner) | |
virtual const char * | getClassName () |
Additional Inherited Members | |
Public Attributes inherited from Wintermute::BaseClass | |
bool | _persistable |
BaseGame * | _gameRef |
Protected Attributes inherited from Wintermute::BaseClass | |
Common::HashMap< Common::String, Common::String > | _editorProps |
Common::HashMap< Common::String, Common::String >::iterator | _editorPropsIter |