ScummVM API documentation
Wintermute::AnimationChannel Class Reference
Inheritance diagram for Wintermute::AnimationChannel:
Wintermute::BaseClass

Public Member Functions

 AnimationChannel (BaseGame *inGame, XModel *model)
 
bool playAnim (AnimationSet *animSet, uint32 transitionTime=0, uint32 stopTransitionTime=0)
 
bool stopAnim (uint32 transitionTime)
 
bool update (bool debug)
 
bool isPlaying ()
 
char * getName ()
 
bool persist (BasePersistenceManager *persistMgr)
 
bool unloadAnim (AnimationSet *animSet)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 

Additional Inherited Members

- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 
- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: