ScummVM API documentation
MeshLoaderMSH.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MESH_LOADER_MSH_H
29 #define HPL_MESH_LOADER_MSH_H
30 
31 #include "hpl1/engine/graphics/VertexBuffer.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/resources/MeshLoader.h"
34 
35 class TiXmlElement;
36 
37 namespace hpl {
38 
39 class cMesh;
40 class cNode3D;
41 class iVertexBuffer;
42 
43 class cMeshLoaderMSH : public iMeshLoader {
44 public:
45  cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics);
46  ~cMeshLoaderMSH();
47 
48  cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
49  bool SaveMesh(cMesh *apMesh, const tString &asFile);
50 
51  cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags);
52 
53  cAnimation *LoadAnimation(const tString &asFile) { return NULL; }
54 
55  bool IsSupported(const tString asFileType);
56 
57  void AddSupportedTypes(tStringVec *avFileTypes);
58 
59 private:
60  // Saving
61  void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData);
62  void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData);
63 
64  // Loading
65  void FillVtxArray(float *apArray, const char *apString, int alSize);
66  void FillIdxArray(unsigned int *apArray, const char *apString, int alSize);
67 
68  // Common
69  const char *GetVertexName(tVertexFlag aFlag);
70 };
71 
72 } // namespace hpl
73 
74 #endif // HPL_MESH_LOADER_MSH_H
Definition: AI.h:36
Definition: str.h:59
Definition: MeshLoaderMSH.h:43
Definition: Mesh.h:215
Definition: Animation.h:44
Definition: World3D.h:179
Definition: tinyxml.h:864
Definition: Scene.h:61
Definition: MeshLoader.h:60
Definition: LowLevelGraphics.h:200