ScummVM API documentation
MeshLoaderMSH.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MESH_LOADER_MSH_H
29#define HPL_MESH_LOADER_MSH_H
30
31#include "hpl1/engine/graphics/VertexBuffer.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/resources/MeshLoader.h"
34
35class TiXmlElement;
36
37namespace hpl {
38
39class cMesh;
40class cNode3D;
41class iVertexBuffer;
42
44public:
45 cMeshLoaderMSH(iLowLevelGraphics *apLowLevelGraphics);
47
48 cMesh *LoadMesh(const tString &asFile, tMeshLoadFlag aFlags);
49 bool SaveMesh(cMesh *apMesh, const tString &asFile);
50
51 cWorld3D *LoadWorld(const tString &asFile, cScene *apScene, tWorldLoadFlag aFlags);
52
53 cAnimation *LoadAnimation(const tString &asFile) { return NULL; }
54
55 bool IsSupported(const tString asFileType);
56
57 void AddSupportedTypes(tStringVec *avFileTypes);
58
59private:
60 // Saving
61 void SaveFloatData(TiXmlElement *apRoot, int alSize, const char *asName, float *apData);
62 void SaveIntData(TiXmlElement *apRoot, int alSize, unsigned int *apData);
63
64 // Loading
65 void FillVtxArray(float *apArray, const char *apString, int alSize);
66 void FillIdxArray(unsigned int *apArray, const char *apString, int alSize);
67
68 // Common
69 const char *GetVertexName(tVertexFlag aFlag);
70};
71
72} // namespace hpl
73
74#endif // HPL_MESH_LOADER_MSH_H
Definition: str.h:59
Definition: tinyxml.h:864
Definition: Animation.h:44
Definition: Mesh.h:215
Definition: MeshLoaderMSH.h:43
Definition: Scene.h:61
Definition: World3D.h:179
Definition: LowLevelGraphics.h:200
Definition: MeshLoader.h:60