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void | addChild (Te3DObject2 *newchild) override |
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void | addChildBefore (Te3DObject2 *newchild, const Te3DObject2 *ref) override |
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void | removeChild (Te3DObject2 *newchild) override |
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void | removeChildren () override |
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void | setColor (const TeColor &col) override |
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void | setColorInheritance (bool val) override |
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void | draw () override |
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bool | isIn (const TeVector2f32 &pt) |
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bool | isIn (const TeVector2f32 &v1, const TeVector2f32 &v2, const TeVector2f32 &v3) |
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void | setCorners (const TeVector3f32 &c1, const TeVector3f32 &c2, const TeVector3f32 &c3, const TeVector3f32 &c4) |
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void | setPosition (const TeVector3f32 &pos) override |
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void | setRotation (const TeQuaternion &rot) override |
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void | setScale (const TeVector3f32 &scale) override |
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void | setSize (const TeVector3f32 &size) override |
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void | setZPosition (float z) override |
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void | translate (const TeVector3f32 &offset) override |
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void | updateTransformed () |
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virtual Te3DObject2 * | child (int offset) |
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int | childCount () |
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int | childIndex (Te3DObject2 *childToFind) const |
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const Common::Array< Te3DObject2 * > & | childList () const |
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bool | childListChanged () const |
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const TeColor & | color () const |
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bool | colorInheritance () const |
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const Common::String & | name () const |
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virtual bool | onParentWorldColorChanged () |
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bool | onParentWorldTransformationMatrixChanged () |
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bool | onWorldVisibleChangedSlot () |
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TeSignal0Param & | onPositionChanged () |
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TeSignal0Param & | onSizeChanged () |
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TeSignal0Param & | onWorldColorChanged () |
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TeSignal0Param & | onWorldTransformationMatrixChanged () |
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TeSignal0Param & | onWorldVisibleChanged () |
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Te3DObject2 * | parent () |
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virtual TeVector3f32 | position () |
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void | rotate (const TeQuaternion &rot) |
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const TeQuaternion & | rotation () |
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const TeVector3f32 & | scale () const |
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virtual bool | setName (const Common::String &newName) |
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virtual void | setParent (Te3DObject2 *newparent) |
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virtual void | setPositionFast (const TeVector3f32 &pos) |
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void | setVisible (bool visible) |
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virtual TeVector3f32 | size () |
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TeMatrix4x4 | transformationMatrix () |
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virtual void | updateZ () |
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virtual bool | visible () const |
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TeColor | worldColor () |
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virtual TeVector3f32 | worldPosition () |
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TeQuaternion | worldRotation () |
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TeVector3f32 | worldScale () |
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virtual TeMatrix4x4 | worldTransformationMatrix () |
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virtual bool | worldVisible () |
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virtual float | xSize () |
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virtual float | ySize () |
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virtual float | zSize () |
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void | deleteLater () |
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