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AGS3::DrawState Struct Reference
Public Attributes
bool
SoftwareRender
= false
bool
FullFrameRedraw
= false
WalkBehindMethodEnum
WalkBehindMethod
= DrawAsSeparateSprite
bool
ScreenIsDirty
= false
std::unordered_map
< sprkey_t,
std::shared_ptr
< uint32_t > >
SpriteNotifyMap
The documentation for this struct was generated from the following file:
engines/ags/engine/ac/
draw.h
AGS3
DrawState
Generated on Sat Dec 21 2024 09:25:06 for ScummVM API documentation by
1.8.13