|
uint16 | base_obj_n |
|
uint8 | frames_per_direction |
|
uint8 | tiles_per_direction |
|
uint8 | tiles_per_frame |
|
uint8 | tile_start_offset |
|
uint16 | dead_obj_n |
|
uint8 | dead_frame_n |
|
bool | can_laydown |
|
bool | can_sit |
|
ActorTileType | tile_type |
|
ActorMovetype | movetype |
|
uint16 | twitch_rand |
|
uint8 | body_armor_class |
|
The documentation for this struct was generated from the following file: