ScummVM API documentation
adv.h
1
2/* ScummVM - Graphic Adventure Engine
3 *
4 * ScummVM is the legal property of its developers, whose names
5 * are too numerous to list here. Please refer to the COPYRIGHT
6 * file distributed with this source distribution.
7 *
8 * This program is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 */
22
23#ifndef M4_ADV_R_ADV_H
24#define M4_ADV_R_ADV_H
25
26#include "common/algorithm.h"
27#include "m4/adv_r/adv_hotspot.h"
28#include "m4/m4_types.h"
29
30namespace M4 {
31
32#define MAX_SCENES 180
33#define MAXRAILNODES 32
34#define PATH_END 0xffff
35#define MAX_PLYR_STRING_LEN 40
36
37#define STR_FADEPAL "fade palette"
38#define STR_RAILNODE "rail node"
39#define STR_PATH_NODE "path node"
40
41enum {
42 INSTALL_SOUND_DRIVERS = 1,
43 INSTALL_PLAYER_BEEN_INIT = 2,
44 INSTALL_RAIL_SYSTEM = 4,
45 INSTALL_INVENTORY_SYSTEM = 8,
46 INSTALL_INVERSE_PALETTE = 0x10,
47 INSTALL_MININUM = 0,
48 INSTALL_ALL = 0x1f
49};
50
51enum {
52 UNKNOWN_OBJECT = 997,
53 BACKPACK = 998,
54 NOWHERE = 999
55};
56#define GLOBAL_SCENE 999
57
58enum KernelTriggerType {
59 KT_PARSE = 1,
60 KT_DAEMON, KT_PREPARSE, KT_EXPIRE, KT_LOOP
61};
62
63struct pathNode {
64 pathNode *next = nullptr;
65 byte nodeID = 0;
66};
67
68struct noWalkRect {
69 noWalkRect *next = nullptr;
70 noWalkRect *prev = nullptr;
71 int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
72 int32 alternateWalkToNode = 0;
73 int32 walkAroundNode1 = 0;
74 int32 walkAroundNode2 = 0;
75 int32 walkAroundNode3 = 0;
76 int32 walkAroundNode4 = 0;
77};
78
79struct SceneDef {
80 char art_base[MAX_FILENAME_SIZE] = { 0 };
81 char picture_base[MAX_FILENAME_SIZE] = { 0 };
82
83 int32 num_hotspots = 0; // # of hotspots
84 HotSpotRec *hotspots = nullptr;
85 int32 num_parallax = 0;
86 HotSpotRec *parallax = nullptr;
87 int32 num_props = 0;
88 HotSpotRec *props = nullptr;
89
90 int32 front_y = 400, back_y = 100; // Player scaling baselines
91 int32 front_scale = 100, back_scale = 85; // Player scaling factors
92
93 int16 depth_table[16]; // Player sprite depth table
94 int32 numRailNodes = 0; // # of rails
95
96 SceneDef() {
97 Common::fill(depth_table, depth_table + 16, 0);
98 }
99};
100
101} // namespace M4
102
103#endif
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:168
Definition: database.h:28
Definition: adv_hotspot.h:30
Definition: adv.h:79
Definition: adv.h:68
Definition: adv.h:63