This is the complete list of members for NGI::BehaviorManager, including all inherited members.
_cnum (defined in NGI::CObject) | NGI::CObject | |
_objtype (defined in NGI::CObject) | NGI::CObject | |
BehaviorManager() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
clear() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
CObject() (defined in NGI::CObject) | NGI::CObject | inline |
getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
initBehavior(Scene *scene, GameVar *var) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
load(MfcArchive &in) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
setFlagByStaticAniObject(StaticANIObject *ani, int flag) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
updateBehaviors() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
~BehaviorManager() override (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |