This is the complete list of members for NGI::BehaviorManager, including all inherited members.
| _cnum (defined in NGI::CObject) | NGI::CObject | |
| _objtype (defined in NGI::CObject) | NGI::CObject | |
| BehaviorManager() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| clear() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| CObject() (defined in NGI::CObject) | NGI::CObject | inline |
| getBehaviorMoveByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| initBehavior(Scene *scene, GameVar *var) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| load(MfcArchive &in) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
| save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| setFlagByStaticAniObject(StaticANIObject *ani, int flag) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| updateBehavior(BehaviorInfo &behaviorInfo, BehaviorAnim &entry) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| updateBehaviors() (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| updateStaticAniBehavior(StaticANIObject &ani, int delay, const BehaviorAnim &beh) (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| ~BehaviorManager() override (defined in NGI::BehaviorManager) | NGI::BehaviorManager | |
| ~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |