|
void | clear () |
|
void | initBehavior (Scene *scene, GameVar *var) |
|
void | updateBehaviors () |
|
void | updateBehavior (BehaviorInfo &behaviorInfo, BehaviorAnim &entry) |
|
void | updateStaticAniBehavior (StaticANIObject &ani, int delay, const BehaviorAnim &beh) |
|
bool | setBehaviorEnabled (StaticANIObject *obj, int aniId, int quId, int flag) |
|
void | setFlagByStaticAniObject (StaticANIObject *ani, int flag) |
|
BehaviorMove * | getBehaviorMoveByMessageQueueDataId (StaticANIObject *ani, int id1, int id2) |
|
virtual bool | load (MfcArchive &in) |
|
virtual void | save (MfcArchive &out) |
|
bool | loadFile (const Common::Path &fname) |
|
|
ObjType | _objtype |
|
uint | _cnum |
|
The documentation for this class was generated from the following file: