ScummVM API documentation
GameArea.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_GAME_AREA_H
29 #define GAME_GAME_AREA_H
30 
31 #include "hpl1/engine/engine.h"
32 #include "hpl1/penumbra-overture/GameEntity.h"
33 
34 using namespace hpl;
35 
36 //-----------------------------------------
37 
39  kSerializableClassInit(cGameArea_SaveData);
40 
41 public:
42  cVector3f mvSize;
43 
44  bool mbUseCustomIcon;
45  eCrossHairState mCustomIcon;
46 
47  iGameEntity *CreateEntity();
48 };
49 
50 //------------------------------------------
51 
52 class cGameArea : public iGameEntity {
53  typedef iGameEntity super;
54 
55  friend class cAreaLoader_GameArea;
56 
57 public:
58  cGameArea(cInit *apInit, const tString &asName);
59  ~cGameArea(void);
60 
61  void OnPlayerPick();
62 
63  void SetCustomIcon(eCrossHairState aIcon);
64  eCrossHairState GetCustomIcon() { return mCustomIcon; }
65  bool GetUsesCustomIcon() { return mbUseCustomIcon; }
66 
67  // SaveObject implementation
68  iGameEntity_SaveData *CreateSaveData();
69  void SaveToSaveData(iGameEntity_SaveData *apSaveData);
70  void LoadFromSaveData(iGameEntity_SaveData *apSaveData);
71 
72 private:
73  bool mbUseCustomIcon;
74  eCrossHairState mCustomIcon;
75 };
76 
77 //------------------------------------------
78 
80 
81 public:
82  cAreaLoader_GameArea(const tString &asName, cInit *apInit);
84 
85  iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld);
86 
87 private:
88  cInit *mpInit;
89 };
90 
91 #endif // GAME_GAME_AREA_H
Definition: AI.h:36
Definition: str.h:59
Definition: GameArea.h:79
Definition: GameArea.h:38
Definition: GameEntity.h:76
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: Resources.h:133
Definition: GameEntity.h:126
Definition: Init.h:70
Definition: GameArea.h:52