ScummVM API documentation
buggy.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_SCENE_BUGGY_H
23 #define TWINE_SCENE_BUGGY_H
24 
25 #include "common/scummsys.h"
26 #include "twine/input.h"
27 #include "twine/scene/actor.h"
28 
29 namespace TwinE {
30 
31 class Buggy {
32 private:
33  TwinEEngine *_engine;
34 
35 public:
36  Buggy(TwinEEngine *engine) : _engine(engine) {}
37  void initBuggy(uint8 numobj, uint32 flaginit);
38  void resetBuggy();
39  void takeBuggy();
40  void leaveBuggy(uint8 newcomportement);
41  void doAnimBuggy(ActorStruct *ptrobj);
42  void moveBuggy(ActorStruct *ptrobj);
43 };
44 
45 } // namespace TwinE
46 
47 #endif
Definition: actor.h:145
Definition: buggy.h:31
Definition: twine.h:200
Definition: achievements_tables.h:27