ScummVM API documentation
buggy.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_SCENE_BUGGY_H
23#define TWINE_SCENE_BUGGY_H
24
25#include "common/scummsys.h"
26#include "twine/input.h"
27#include "twine/scene/actor.h"
28
29#define BUGGY_PRESENT 0x80
30#define NUM_BUGGY ((uint8)(NumBuggy & ~(BUGGY_PRESENT)))
31#define IsBuggyPresent() (NumBuggy & BUGGY_PRESENT)
32
33namespace TwinE {
34
35class Buggy {
36private:
37 TwinEEngine *_engine;
38 int32 Gear = 0;
39 int32 TimerGear;
40
41public:
42#define MAX_BUGGYS 2
43 struct S_ONE_WHEEL {
44 int32 Angle = 0;
45 int32 X = 0;
46 int32 Y = 0;
47 int32 Z = 0;
48 };
49
50 struct S_BUGGY {
51 int32 X = 0;
52 int32 Y = 0;
53 int32 Z = 0;
54 int32 Cube = 0;
55 int32 Beta = 0;
56 int32 Alpha = 0;
57 int32 Gamma = 0;
58 S_ONE_WHEEL Wheel[4];
59 int32 BetaWheel = 0;
60 int32 SpeedInc = 0;
61 int32 SpeedRot = 0;
62 int32 Speed = 0;
63 int32 LastTimer = 0;
64 };
65
66 // TODO: rename and hide
67 S_BUGGY ListBuggy[MAX_BUGGYS];
68 uint8 NumBuggy;
69
70 Buggy(TwinEEngine *engine) : _engine(engine) {}
71 void initBuggy(uint8 numobj, uint32 flaginit);
72 void resetBuggy();
73 void takeBuggy();
74 void leaveBuggy(HeroBehaviourType behaviour);
75 void doAnimBuggy(ActorStruct *ptrobj);
76 void moveBuggy(ActorStruct *ptrobj);
77};
78
79} // namespace TwinE
80
81#endif
Definition: actor.h:137
Definition: buggy.h:35
Definition: twine.h:207
Definition: buggy.h:50
Definition: buggy.h:43