22 #ifndef TWINE_SCENE_BUGGY_H 23 #define TWINE_SCENE_BUGGY_H 25 #include "common/scummsys.h" 26 #include "twine/input.h" 27 #include "twine/scene/actor.h" 29 #define BUGGY_PRESENT 0x80 30 #define NUM_BUGGY ((uint8)(NumBuggy & ~(BUGGY_PRESENT))) 31 #define IsBuggyPresent() (NumBuggy & BUGGY_PRESENT) 71 void initBuggy(uint8 numobj, uint32 flaginit);
74 void leaveBuggy(HeroBehaviourType behaviour);
Definition: achievements_tables.h:27