ActorAssignment(Actor *a, uint16 until) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
ActorAssignment(Actor *a, Common::SeekableReadStream *stream) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
archiveSize() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
createTask() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
getActor() const (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
getTarget() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inlineprotected |
getTask(TaskStack *ts) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | protectedvirtual |
handleTaskCompletion(TaskResult result) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |
HuntToBeNearLocationAssignment(Actor *a, const TilePoint &tp, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
HuntToBeNearLocationAssignment(Actor *a, uint16 until, const TilePoint &tp, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inline |
HuntToBeNearLocationAssignment(Actor *a, const Target &targ, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
HuntToBeNearLocationAssignment(Actor *a, uint16 until, const Target &targ, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inline |
HuntToBeNearLocationAssignment(Actor *a, Common::SeekableReadStream *stream) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
isValid() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |
startTask() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | protected |
taskNeeded() (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | protectedvirtual |
type() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
write(Common::MemoryWriteStreamDynamic *out) const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
~ActorAssignment() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |