| ActorAssignment(Actor *a, uint16 until) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
| ActorAssignment(Actor *a, Common::SeekableReadStream *stream) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
| archiveSize() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
| createTask() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
| getActor() const (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | |
| getTarget() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inlineprotected |
| getTask(TaskStack *ts) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | protectedvirtual |
| handleTaskCompletion(TaskResult result) (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |
| HuntToBeNearLocationAssignment(Actor *a, const TilePoint &tp, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
| HuntToBeNearLocationAssignment(Actor *a, uint16 until, const TilePoint &tp, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inline |
| HuntToBeNearLocationAssignment(Actor *a, const Target &targ, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
| HuntToBeNearLocationAssignment(Actor *a, uint16 until, const Target &targ, uint16 r) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | inline |
| HuntToBeNearLocationAssignment(Actor *a, Common::SeekableReadStream *stream) (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | |
| isValid() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |
| startTask() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | protected |
| taskNeeded() (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | protectedvirtual |
| type() const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
| write(Common::MemoryWriteStreamDynamic *out) const (defined in Saga2::HuntToBeNearLocationAssignment) | Saga2::HuntToBeNearLocationAssignment | virtual |
| ~ActorAssignment() (defined in Saga2::ActorAssignment) | Saga2::ActorAssignment | virtual |