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| HuntToBeNearLocationAssignment (Actor *a, const TilePoint &tp, uint16 r) |
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| HuntToBeNearLocationAssignment (Actor *a, uint16 until, const TilePoint &tp, uint16 r) |
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| HuntToBeNearLocationAssignment (Actor *a, const Target &targ, uint16 r) |
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| HuntToBeNearLocationAssignment (Actor *a, uint16 until, const Target &targ, uint16 r) |
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| HuntToBeNearLocationAssignment (Actor *a, Common::SeekableReadStream *stream) |
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int32 | archiveSize () const |
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void | write (Common::MemoryWriteStreamDynamic *out) const |
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int16 | type () const |
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| ActorAssignment (Actor *a, uint16 until) |
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| ActorAssignment (Actor *a, Common::SeekableReadStream *stream) |
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TaskStack * | createTask () |
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virtual void | handleTaskCompletion (TaskResult result) |
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virtual bool | isValid () |
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Actor * | getActor () const |
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bool | taskNeeded () |
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Task * | getTask (TaskStack *ts) |
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const Target * | getTarget () const |
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void | startTask () |
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The documentation for this class was generated from the following file: