ScummVM API documentation
egg_manager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_CORE_EGG_MANAGER_H
23 #define NUVIE_CORE_EGG_MANAGER_H
24 
25 #include "ultima/shared/std/string.h"
26 #include "ultima/nuvie/core/obj_manager.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 struct Egg {
32  bool seen_egg;
33  Obj *obj;
34  Egg() {
35  seen_egg = false;
36  obj = nullptr;
37  };
38 };
39 
40 class Configuration;
41 class ActorManager;
42 class Actor;
43 class Map;
44 
45 class EggManager {
46  ActorManager *actor_manager;
47  ObjManager *obj_manager;
48  nuvie_game_t gametype; // what game is being played?
49 
50  Std::list<Egg *> egg_list;
51 
52 public:
53 
54  EggManager(nuvie_game_t type);
55  ~EggManager();
56 
57  void set_actor_manager(ActorManager *am) {
58  actor_manager = am;
59  }
60  void set_obj_manager(ObjManager *om) {
61  obj_manager = om;
62  }
63 
64  void clean(bool keep_obj = true);
65 
66  void add_egg(Obj *egg);
67  void remove_egg(Obj *egg, bool keep_egg = true);
68  void set_egg_visibility(bool show_eggs);
69  bool spawn_egg(Obj *egg, uint8 hatch_probability);
70  void spawn_eggs(uint16 x, uint16 y, uint8 z, bool teleport = false);
71  Std::list<Egg *> *get_egg_list() {
72  return &egg_list;
73  };
74  bool is_spawning_actors() const {
75  return !not_spawning_actors;
76  }
77  void set_spawning_actors(bool spawning) {
78  not_spawning_actors = !spawning;
79  }
80 
81 protected:
82 
83  uint8 get_worktype(const Obj *embryo);
84  bool not_spawning_actors;
85 };
86 
87 } // End of namespace Nuvie
88 } // End of namespace Ultima
89 
90 #endif
Definition: actor.h:178
Definition: egg_manager.h:45
Definition: obj.h:84
Definition: configuration.h:61
Definition: map.h:147
Definition: actor_manager.h:42
Definition: detection.h:27
Definition: containers.h:200
Definition: obj_manager.h:75
Definition: egg_manager.h:31