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| EggManager (nuvie_game_t type) |
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void | set_actor_manager (ActorManager *am) |
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void | set_obj_manager (ObjManager *om) |
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void | clean (bool keep_obj=true) |
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void | add_egg (Obj *egg) |
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void | remove_egg (Obj *egg, bool keep_egg=true) |
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void | set_egg_visibility (bool show_eggs) |
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bool | spawn_egg (Obj *egg, uint8 hatch_probability) |
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void | spawn_eggs (uint16 x, uint16 y, uint8 z, bool teleport=false) |
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Std::list< Egg * > * | get_egg_list () |
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bool | is_spawning_actors () const |
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void | set_spawning_actors (bool spawning) |
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uint8 | get_worktype (const Obj *embryo) |
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The documentation for this class was generated from the following file: