ScummVM API documentation
room408.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
23#define M4_RIDDLE_ROOMS_SECTION4_ROOM408_H
24
25#include "m4/riddle/rooms/room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room408 : public Room {
32private:
33 int _val1 = 0;
34 int _val3 = 0;
35 int _ripleyTrigger = -1;
36 int _wolfTrigger = -1;
37 int _currentNode = 0;
38 int _ripleyMode = 0;
39 int _ripleyShould = 0;
40 int _wolfMode = 0;
41 int _wolfShould = 0;
42 machine *_exit = nullptr;
43 int _ripExits = 0;
44 machine *_edger = nullptr;
45 machine *_plank = nullptr;
46 int _wolf = 0;
47 machine *_wolfie = nullptr;
48 machine *_wolfWalker = nullptr;
49 int _ripLowReacher = 0;
50 int _ripHandsBehindBack = 0;
51 machine *_ripley = nullptr;
52 machine *_ripleyShadow = nullptr;
53 int _ripShadowSeries = 0;
54 int _ripTrekTwoHandTalk = 0;
55
56 void conv408a();
57 bool takePlank();
58 bool takeEdger();
59
60public:
61 Room408() : Room() {}
62 ~Room408() override {}
63
64 void init() override;
65 void daemon() override;
66 void pre_parser() override;
67 void parser() override;
68 void syncGame(Common::Serializer &s) override;
69};
70
71} // namespace Rooms
72} // namespace Riddle
73} // namespace M4
74
75#endif
Definition: serializer.h:80
Definition: room408.h:31
Definition: room.h:39
Definition: database.h:28
Definition: ws_machine.h:156