ScummVM API documentation
scalpel_debugger.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SHERLOCK_SCALPEL_DEBUGGER_H
23#define SHERLOCK_SCALPEL_DEBUGGER_H
24
25#include "sherlock/debugger.h"
26
27namespace Sherlock {
28
29class SherlockEngine;
30
31namespace Scalpel {
32
33class ScalpelDebugger : public Debugger {
34private:
38 bool cmd3DO_PlayMovie(int argc, const char **argv);
39
43 bool cmd3DO_PlayAudio(int argc, const char **argv);
44public:
46 ~ScalpelDebugger() override {}
47};
48
49} // End of namespace Scalpel
50
51} // End of namespace Sherlock
52
53#endif /* SHERLOCK_DEBUGGER_H */
Definition: debugger.h:35
Definition: scalpel_debugger.h:33
Definition: sherlock.h:206