ScummVM API documentation
scalpel_debugger.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SHERLOCK_SCALPEL_DEBUGGER_H
23 #define SHERLOCK_SCALPEL_DEBUGGER_H
24 
25 #include "sherlock/debugger.h"
26 
27 namespace Sherlock {
28 
29 class SherlockEngine;
30 
31 namespace Scalpel {
32 
33 class ScalpelDebugger : public Debugger {
34 private:
38  bool cmd3DO_PlayMovie(int argc, const char **argv);
39 
43  bool cmd3DO_PlayAudio(int argc, const char **argv);
44 public:
46  ~ScalpelDebugger() override {}
47 };
48 
49 } // End of namespace Scalpel
50 
51 } // End of namespace Sherlock
52 
53 #endif /* SHERLOCK_DEBUGGER_H */
Definition: scalpel_debugger.h:33
Definition: animation.h:29
Definition: debugger.h:35
Definition: sherlock.h:76