ScummVM API documentation
submarine.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, this code is also
23  * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24  * full text of the license.
25  *
26  */
27 
28 #ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H
29 #define GOB_MINIGAMES_GEISHA_SUBMARINE_H
30 
31 #include "gob/aniobject.h"
32 
33 namespace Gob {
34 
35 namespace Geisha {
36 
38 class Submarine : public ANIObject {
39 public:
40  enum Direction {
41  kDirectionNone,
42  kDirectionN,
43  kDirectionNE,
44  kDirectionE,
45  kDirectionSE,
46  kDirectionS,
47  kDirectionSW,
48  kDirectionW,
49  kDirectionNW
50  };
51 
52  Submarine(const ANIFile &ani);
53  ~Submarine() override;
54 
55  Direction getDirection() const;
56 
58  void turn(Direction to);
59 
61  void shoot();
62 
64  void die();
65 
67  void leave();
68 
70  void advance() override;
71 
73  bool canMove() const;
74 
76  bool isDead() const;
77 
79  bool isShooting() const;
80 
82  bool hasExited() const;
83 
84 private:
85  enum State {
86  kStateNone = 0,
87  kStateMove,
88  kStateShoot,
89  kStateExit,
90  kStateExited,
91  kStateDie,
92  kStateDead
93  };
94 
95  State _state;
96  Direction _direction;
97 
99  uint16 directionToMove(Direction direction) const;
101  uint16 directionToShoot(Direction direction) const;
103  uint16 directionToExplode(Direction direction) const;
104 
105  void move();
106 };
107 
108 } // End of namespace Geisha
109 
110 } // End of namespace Gob
111 
112 #endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H
Definition: aniobject.h:42
void turn(Direction to)
Definition: submarine.h:38
void advance() override
Definition: anifile.h:40
bool hasExited() const
Definition: anifile.h:53
bool isShooting() const