#include <submarine.h>
Public Types | |
| enum | Direction { kDirectionNone, kDirectionN, kDirectionNE, kDirectionE, kDirectionSE, kDirectionS, kDirectionSW, kDirectionW, kDirectionNW } |
Public Types inherited from Gob::ANIObject | |
| enum | Mode { kModeContinuous, kModeOnce } |
Public Member Functions | |
| Submarine (const ANIFile &ani) | |
| Direction | getDirection () const |
| void | turn (Direction to) |
| void | shoot () |
| void | die () |
| void | leave () |
| void | advance () override |
| bool | canMove () const |
| bool | isDead () const |
| bool | isShooting () const |
| bool | hasExited () const |
Public Member Functions inherited from Gob::ANIObject | |
| ANIObject (const ANIFile &ani) | |
| ANIObject (const CMPFile &cmp) | |
| void | setVisible (bool visible) |
| bool | isVisible () const |
| void | setPause (bool pause) |
| bool | isPaused () const |
| void | setMode (Mode mode) |
| virtual void | setPosition () |
| virtual void | setPosition (int16 x, int16 y) |
| void | getPosition (int16 &x, int16 &y) const |
| void | getFramePosition (int16 &x, int16 &y, uint16 n=0) const |
| void | getFrameSize (int16 &width, int16 &height, uint16 n=0) const |
| bool | isIn (int16 x, int16 y) const |
| bool | isIn (const ANIObject &obj) const |
| void | setAnimation (uint16 animation) |
| void | rewind () |
| void | setFrame (uint16 frame) |
| uint16 | getAnimation () const |
| uint16 | getFrame () const |
| bool | lastFrame () const |
| virtual bool | draw (Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
| virtual bool | clear (Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
Additional Inherited Members | |
Protected Member Functions inherited from Gob::BackBuffer | |
| void | trashBuffer () |
| void | resizeBuffer (uint16 width, uint16 height) |
| bool | saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
| bool | restoreScreen (Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) |
| bool | hasBuffer () const |
| bool | hasSavedBackground () const |
The submarine Geisha's "Penetration" minigame.
| void Gob::Geisha::Submarine::turn | ( | Direction | to | ) |
Turn to the specified direction.
| void Gob::Geisha::Submarine::shoot | ( | ) |
Play the shoot animation.
| void Gob::Geisha::Submarine::die | ( | ) |
Play the exploding animation.
| void Gob::Geisha::Submarine::leave | ( | ) |
Play the exiting animation.
|
overridevirtual |
Advance the animation to the next frame.
Reimplemented from Gob::ANIObject.
| bool Gob::Geisha::Submarine::canMove | ( | ) | const |
Can the submarine move at the moment?
| bool Gob::Geisha::Submarine::isDead | ( | ) | const |
Is the submarine dead?
| bool Gob::Geisha::Submarine::isShooting | ( | ) | const |
Is the submarine shooting?
| bool Gob::Geisha::Submarine::hasExited | ( | ) | const |
Has the submarine finished exiting the level?