ScummVM API documentation
stringpullingpath.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef STARK_MOVEMENT_STRING_PULLING_PATH_H
23 #define STARK_MOVEMENT_STRING_PULLING_PATH_H
24 
25 #include "common/array.h"
26 
27 #include "math/vector3d.h"
28 
29 namespace Stark {
30 
38 public:
40 
42  void addStep(const Math::Vector3d &position);
43 
45  void reset();
46 
48  Math::Vector3d computeWalkTarget(const Math::Vector3d &fromPosition);
49 
51  bool hasSteps() const;
52 
53 private:
55  uint32 _targetStep;
56 };
57 
58 } // End of namespace Stark
59 
60 #endif // STARK_MOVEMENT_STRING_PULLING_PATH_H
Math::Vector3d computeWalkTarget(const Math::Vector3d &fromPosition)
Definition: console.h:27
Definition: stringpullingpath.h:37
void addStep(const Math::Vector3d &position)