ScummVM API documentation
newroomcommand.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MUTATIONOFJB_NEWROOMCOMMAND_H
23#define MUTATIONOFJB_NEWROOMCOMMAND_H
24
25#include "mutationofjb/commands/seqcommand.h"
26
27namespace MutationOfJB {
28
29class ScriptExecutionContext;
30
32public:
34
35 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
36};
37
38class NewRoomCommand : public SeqCommand {
39public:
40 NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame);
41
42 ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
43 Common::String debugString() const override;
44private:
45 uint8 _sceneId;
46 uint16 _x;
47 uint16 _y;
48 uint8 _frame;
49
50 ScriptExecutionContext *_innerExecCtx;
51};
52
53}
54
55#endif
Definition: str.h:59
Definition: command.h:85
Definition: newroomcommand.h:38
Definition: newroomcommand.h:31
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:106
Definition: script.h:71
Definition: seqcommand.h:38
Definition: seqcommand.h:30