ScummVM API documentation
menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_MENU_H
23#define LURE_MENU_H
24
25
26#include "common/str.h"
27#include "lure/luredefs.h"
28#include "lure/disk.h"
29#include "lure/screen.h"
30#include "lure/surface.h"
31#include "lure/events.h"
32
33#define NUM_MENUS 3
34
35namespace Lure {
36
38 uint16 left, right;
39 uint16 contentsX, contentsWidth;
40};
41
43 Common::Language language;
44 MenuRecordBounds menus[3];
45};
46
48private:
49 uint16 _xstart, _width;
50 uint16 _hsxstart, _hsxend;
51 const char **_entries;
52 uint8 _numEntries;
53public:
54 MenuRecord(const MenuRecordBounds *bounds, int numParams, ...);
56
57 uint16 xstart() { return _xstart; }
58 uint16 width() { return _width; }
59 uint16 hsxstart() { return _hsxstart; }
60 uint16 hsxend() { return _hsxend; }
61 uint8 numEntries() { return _numEntries; }
62 const char **entries() { return _entries; }
63 const char *getEntry(uint8 index);
64};
65
66class Menu {
67private:
68 MemoryBlock *_menu;
69 MenuRecord *_menus[NUM_MENUS];
70 MenuRecord *_selectedMenu;
71 Surface *_surfaceMenu;
72 uint8 _selectedIndex;
73
74 MenuRecord *getMenuAt(int x);
75 uint8 getIndexAt(uint16 x, uint16 y);
76 void toggleHighlight(MenuRecord *menuRec);
77 void toggleHighlightItem(uint8 index);
78public:
79 Menu();
80 ~Menu();
81 static Menu &getReference();
82 uint8 execute();
83 MenuRecord &getMenu(uint8 index) { return *_menus[index]; }
84};
85
86class PopupMenu {
87public:
88 static Action Show(uint32 actionMask);
89 static Action Show(int numEntries, Action *actions);
90 static uint16 Show(int numEntries, const char *actions[]);
91 static uint16 ShowInventory();
92 static uint16 ShowItems(Action contextAction, uint16 roomNumber);
93};
94
95} // End of namespace Lure
96
97#endif
Definition: memory.h:31
Definition: menu.h:66
Definition: menu.h:47
Definition: menu.h:86
Definition: surface.h:35
Language
Definition: language.h:45
Definition: animseq.h:27
Definition: menu.h:37
Definition: menu.h:42