This is the complete list of members for Agi::SystemUI, including all inherited members.
askForCommand(Common::String &commandText) (defined in Agi::SystemUI) | Agi::SystemUI | |
askForRestoreGameSlot() (defined in Agi::SystemUI) | Agi::SystemUI | |
askForSaveGameDescription(int16 slotId, Common::String &newDescription) (defined in Agi::SystemUI) | Agi::SystemUI | |
askForSaveGameSlot() (defined in Agi::SystemUI) | Agi::SystemUI | |
askForVerificationKeyPress(uint16 newKey) (defined in Agi::SystemUI) | Agi::SystemUI | |
figureOutAutomaticRestoreGameSlot(const char *automaticSaveDescription) (defined in Agi::SystemUI) | Agi::SystemUI | |
figureOutAutomaticSaveGameSlot(const char *automaticSaveDescription) (defined in Agi::SystemUI) | Agi::SystemUI | |
getInventoryTextNothing() (defined in Agi::SystemUI) | Agi::SystemUI | |
getInventoryTextReturnToGame() (defined in Agi::SystemUI) | Agi::SystemUI | |
getInventoryTextSelectItems() (defined in Agi::SystemUI) | Agi::SystemUI | |
getInventoryTextYouAreCarrying() (defined in Agi::SystemUI) | Agi::SystemUI | |
getStatusTextScore() (defined in Agi::SystemUI) | Agi::SystemUI | |
getStatusTextSoundOff() (defined in Agi::SystemUI) | Agi::SystemUI | |
getStatusTextSoundOn() (defined in Agi::SystemUI) | Agi::SystemUI | |
pauseDialog() (defined in Agi::SystemUI) | Agi::SystemUI | |
quitDialog() (defined in Agi::SystemUI) | Agi::SystemUI | |
restartDialog() (defined in Agi::SystemUI) | Agi::SystemUI | |
savedGameSlot_KeyPress(uint16 newKey) (defined in Agi::SystemUI) | Agi::SystemUI | |
SystemUI(AgiEngine *vm, GfxMgr *gfx, TextMgr *text) (defined in Agi::SystemUI) | Agi::SystemUI | |
~SystemUI() (defined in Agi::SystemUI) | Agi::SystemUI |