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| SystemUI (AgiEngine *vm, GfxMgr *gfx, TextMgr *text) |
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const char * | getStatusTextScore () |
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const char * | getStatusTextSoundOn () |
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const char * | getStatusTextSoundOff () |
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void | pauseDialog () |
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bool | restartDialog () |
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bool | quitDialog () |
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const char * | getInventoryTextNothing () |
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const char * | getInventoryTextYouAreCarrying () |
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const char * | getInventoryTextSelectItems () |
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const char * | getInventoryTextReturnToGame () |
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bool | askForCommand (Common::String &commandText) |
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int16 | figureOutAutomaticSaveGameSlot (const char *automaticSaveDescription) |
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int16 | figureOutAutomaticRestoreGameSlot (const char *automaticSaveDescription) |
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int16 | askForSaveGameSlot () |
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int16 | askForRestoreGameSlot () |
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bool | askForSaveGameDescription (int16 slotId, Common::String &newDescription) |
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void | savedGameSlot_KeyPress (uint16 newKey) |
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void | askForVerificationKeyPress (uint16 newKey) |
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The documentation for this class was generated from the following file: