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| Path (Object *parent, byte subType, uint16 index, const Common::String &name) |
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virtual void | readData (Formats::XRCReadStream *stream) override |
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virtual uint | getEdgeCount () const =0 |
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virtual Math::Vector3d | getEdgeDirection (uint edgeIndex) const |
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virtual float | getSortKey () const |
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float | getWeightedEdgeLength (uint edgeIndex) const |
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Math::Vector3d | getWeightedPositionInEdge (uint edgeIndex, float positionInEdge) |
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Type | getType () const |
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byte | getSubType () const |
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uint16 | getIndex () const |
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Common::String | getIndexAsString () const |
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Common::String | getName () const |
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virtual void | saveLoad (ResourceSerializer *serializer) |
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virtual void | saveLoadCurrent (ResourceSerializer *serializer) |
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virtual void | onPostRead () |
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virtual void | onAllLoaded () |
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virtual void | onEnterLocation () |
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virtual void | onGameLoop () |
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virtual void | onEnginePause (bool pause) |
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virtual void | onExitLocation () |
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virtual void | onPreDestroy () |
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template<class T > |
T * | findParent () |
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Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
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Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
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Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
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template<class T > |
T * | findChild (bool mustBeUnique=true) const |
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template<class T > |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
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template<class T > |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
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template<class T > |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
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template<class T > |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
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template<class T > |
Common::Array< T * > | listChildren (int subType=-1) const |
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template<class T > |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
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void | addChild (Object *child) |
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virtual void | print (uint depth=0) |
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template<> |
Object * | cast (Object *resource) |
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template<> |
Object * | findParent () |
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template<> |
Common::Array< Object * > | listChildren (int subType) const |
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A path can be followed by an item in a location
Path are made of a list of vertices. Two consecutive vertices delimit an edge. Each vertex has a weight. A higher weight means a higher movement speed.