ScummVM API documentation
sndres.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Sound resource class header
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#ifndef SAGA_SNDRES_H
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#define SAGA_SNDRES_H
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#include "saga/itedata.h"
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#include "saga/sound.h"
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namespace
Saga
{
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struct
FxTable
{
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int16 res;
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int16 vol;
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};
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class
SndRes
{
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public
:
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SndRes
(
SagaEngine
*vm);
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~
SndRes
();
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void
playSound(uint32 resourceId,
int
volume,
bool
loop);
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void
playVoice(uint32 resourceId);
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int
getVoiceLength(uint32 resourceId);
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void
setVoiceBank(
int
serial);
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int
getVoiceBank() {
return
_voiceSerial; }
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Common::Array<FxTable>
_fxTable;
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Common::Array<int16>
_fxTableIDs;
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private
:
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bool
load(
ResourceContext
*context, uint32 resourceId,
SoundBuffer
&buffer,
bool
onlyHeader);
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ResourceContext
*_sfxContext;
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ResourceContext
*_voiceContext;
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int
_voiceSerial;
// voice bank number
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SagaEngine
*_vm;
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};
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}
// End of namespace Saga
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#endif
Saga::ResourceContext
Definition:
resource.h:105
Saga::SagaEngine
Definition:
saga.h:497
Saga::SndRes
Definition:
sndres.h:37
Saga::FxTable
Definition:
sndres.h:32
Common::Array
Definition:
array.h:52
Saga
Definition:
actor.h:34
Saga::SoundBuffer
Definition:
sound.h:43
engines
saga
sndres.h
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