ScummVM API documentation
sndres.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22// Sound resource class header
23
24#ifndef SAGA_SNDRES_H
25#define SAGA_SNDRES_H
26
27#include "saga/itedata.h"
28#include "saga/sound.h"
29
30namespace Saga {
31
32struct FxTable {
33 int16 res;
34 int16 vol;
35};
36
37class SndRes {
38public:
39
40 SndRes(SagaEngine *vm);
41 ~SndRes();
42
43 void playSound(uint32 resourceId, int volume, bool loop);
44 void playVoice(uint32 resourceId);
45 int getVoiceLength(uint32 resourceId);
46 void setVoiceBank(int serial);
47 int getVoiceBank() { return _voiceSerial; }
48
50
51 Common::Array<int16> _fxTableIDs;
52
53 private:
54 bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
55
56 ResourceContext *_sfxContext;
57 ResourceContext *_voiceContext;
58
59 int _voiceSerial; // voice bank number
60
61 SagaEngine *_vm;
62};
63
64} // End of namespace Saga
65
66#endif
Definition: array.h:52
Definition: resource.h:105
Definition: saga.h:497
Definition: sndres.h:37
Definition: actor.h:34
Definition: sndres.h:32
Definition: sound.h:43