This is the complete list of members for hpl::cBody2D, including all inherited members.
AddForce(float afAngle, float afStrength) (defined in hpl::cBody2D) | hpl::cBody2D | |
AddForce(const cVector2f &avForce) (defined in hpl::cBody2D) | hpl::cBody2D | |
AttachBody(cBody2D *apBody) (defined in hpl::cBody2D) | hpl::cBody2D | |
AttachNode(cNode2D *apNode) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
cBody2D(const tString &asName, cMesh2D *apMesh, cVector2f avSize, cCollider2D *apCollider, int alID) (defined in hpl::cBody2D) | hpl::cBody2D | |
CreateSaveData() | hpl::iEntity | virtual |
DetachBody(cBody2D *apBody) (defined in hpl::cBody2D) | hpl::cBody2D | |
DetachNode() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetAcceleration() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetAirFriction() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetAttachBodies() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetAttachToGround() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetBoundingBox() (defined in hpl::cBody2D) | hpl::cBody2D | virtual |
GetCollidable() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetCollideFlag() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetCollides() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetCollideType() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetCollisionMesh() (defined in hpl::cBody2D) | hpl::cBody2D | |
GetEntityType() (defined in hpl::cBody2D) | hpl::cBody2D | inlinevirtual |
GetForce() const (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetGravity() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetGroundFriction() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetID() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetLastPosition() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetLocalPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetLocalRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetLocalScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
GetMaxGravityVel() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetMaxVelocity() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetMovement() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetName() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
GetPosition() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetSaveObjectId() | hpl::iSaveObject | inline |
GetSize() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
GetVelocity() (defined in hpl::cBody2D) | hpl::cBody2D | |
GetWorldPosition() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
GetWorldRotation() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
GetWorldScale() (defined in hpl::iEntity2D) | hpl::iEntity2D | |
HasGrid2DObject() (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
HasParent() (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity(tString asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
iEntity2D(tString asName) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
IsActive() (defined in hpl::iEntity) | hpl::iEntity | inline |
iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
IsVisible() (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
LoadFromSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
mbIsActive (defined in hpl::iEntity) | hpl::iEntity | protected |
mbIsVisible (defined in hpl::iEntity) | hpl::iEntity | protected |
mBoundingBox (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
Move(float afValue) (defined in hpl::cBody2D) | hpl::cBody2D | |
mpGridObject (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mpParentNode (defined in hpl::iEntity) | hpl::iEntity | protected |
mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
msName (defined in hpl::iEntity) | hpl::iEntity | protected |
mvLastPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvLastRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvLastScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvPosition (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvRotation (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
mvScale (defined in hpl::iEntity2D) | hpl::iEntity2D | protected |
OnGround() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
ResetLastPosition() (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iEntity | virtual |
SaveToSaveData(iSaveData *apSaveData) | hpl::iEntity | virtual |
SetAcceleration(float afAcc) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetActive(bool abActive) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetAirFriction(float afAirFriction) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetAttachBodies(bool abX) | hpl::cBody2D | inline |
SetAttachToGround(bool abX) | hpl::cBody2D | inline |
SetCollidable(bool abCollidable) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetCollideFlag(tFlag alFlag) | hpl::cBody2D | inline |
SetCollides(bool abCollides) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetCollideType(tFlag alFlag) | hpl::cBody2D | inline |
SetForce(float afAngle, float afStrength) (defined in hpl::cBody2D) | hpl::cBody2D | |
SetForce(const cVector2f &avForce) (defined in hpl::cBody2D) | hpl::cBody2D | |
SetGravity(float afGravity) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetGrid2DObject(cGrid2DObject *apGrid) (defined in hpl::iEntity2D) | hpl::iEntity2D | inline |
SetGroundFriction(float afGroundFriction) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
SetMaxGravityVel(float afMaxGravityVel) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetMaxVelocity(float afMaxVel) (defined in hpl::cBody2D) | hpl::cBody2D | inline |
SetName(const tString &asName) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetParent(iNode *apNode) (defined in hpl::iEntity) | hpl::iEntity | inline |
SetParentBody(cBody2D *apBody) (defined in hpl::cBody2D) | hpl::cBody2D | |
SetPosition(const cVector3f &avPos) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetRotation(const cVector3f &avRot) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetScale(const cVector3f &avScale) (defined in hpl::iEntity2D) | hpl::iEntity2D | |
SetVisible(bool abVisible) (defined in hpl::iEntity) | hpl::iEntity | inlinevirtual |
UpdateBoundingBox() (defined in hpl::cBody2D) | hpl::cBody2D | virtual |
UpdateCollisionMesh() (defined in hpl::cBody2D) | hpl::cBody2D | |
UpdateLogic(float afTimeStep) (defined in hpl::cBody2D) | hpl::cBody2D | virtual |
~cBody2D() (defined in hpl::cBody2D) | hpl::cBody2D | |
~iEntity() (defined in hpl::iEntity) | hpl::iEntity | virtual |
~iEntity2D() (defined in hpl::iEntity2D) | hpl::iEntity2D | inlinevirtual |
~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |