21 #ifndef DRAGONS_DRAGONRMS_H 22 #define DRAGONS_DRAGONRMS_H 24 #include "common/system.h" 31 uint32 _afterDataLoadScript;
32 int32 _afterSceneLoadScript;
33 uint32 _beforeLoadScript;
34 int16 _inventoryBagPosition;
50 char *getSceneName(uint32 sceneId);
51 byte *getAfterSceneDataLoadedScript(uint32 sceneId);
52 byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
53 byte *getAfterSceneLoadedScript(uint32 sceneId);
54 int16 getInventoryPosition(uint32 sceneId);
57 RMS *getRMS(uint32 sceneId);
62 #endif //DRAGONS_DRAGONRMS_H
Definition: dragonrms.h:28
Definition: dragonobd.h:30
Definition: dragonrms.h:42