ScummVM API documentation
dragonrms.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_DRAGONRMS_H
22 #define DRAGONS_DRAGONRMS_H
23 
24 #include "common/system.h"
25 
26 namespace Dragons {
27 
28 struct RMS {
29  int32 _field0;
30  char _sceneName[4];
31  uint32 _afterDataLoadScript;
32  int32 _afterSceneLoadScript;
33  uint32 _beforeLoadScript;
34  int16 _inventoryBagPosition;
35  int32 _field16;
36  int16 _field1a;
37 };
38 
39 class BigfileArchive;
40 class DragonOBD;
41 
42 class DragonRMS {
43 private:
44  uint16 _count;
45  RMS *_rmsObjects;
46  DragonOBD *_dragonOBD;
47 public:
48  DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD);
49  ~DragonRMS();
50  char *getSceneName(uint32 sceneId);
51  byte *getAfterSceneDataLoadedScript(uint32 sceneId);
52  byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
53  byte *getAfterSceneLoadedScript(uint32 sceneId);
54  int16 getInventoryPosition(uint32 sceneId);
55 
56 private:
57  RMS *getRMS(uint32 sceneId);
58 };
59 
60 } // End of namespace Dragons
61 
62 #endif //DRAGONS_DRAGONRMS_H
Definition: bigfile.h:42
Definition: dragonrms.h:28
Definition: dragonobd.h:30
Definition: dragonrms.h:42
Definition: actor.h:26