ScummVM API documentation
dragonrms.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef DRAGONS_DRAGONRMS_H
22#define DRAGONS_DRAGONRMS_H
23
24namespace Dragons {
25
26struct RMS {
27 int32 _field0;
28 char _sceneName[4];
29 uint32 _afterDataLoadScript;
30 int32 _afterSceneLoadScript;
31 uint32 _beforeLoadScript;
32 int16 _inventoryBagPosition;
33 int32 _field16;
34 int16 _field1a;
35};
36
37class BigfileArchive;
38class DragonOBD;
39
40class DragonRMS {
41private:
42 uint16 _count;
43 RMS *_rmsObjects;
44 DragonOBD *_dragonOBD;
45public:
46 DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD);
47 ~DragonRMS();
48 char *getSceneName(uint32 sceneId);
49 byte *getAfterSceneDataLoadedScript(uint32 sceneId);
50 byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
51 byte *getAfterSceneLoadedScript(uint32 sceneId);
52 int16 getInventoryPosition(uint32 sceneId);
53
54private:
55 RMS *getRMS(uint32 sceneId);
56};
57
58} // End of namespace Dragons
59
60#endif //DRAGONS_DRAGONRMS_H
Definition: bigfile.h:42
Definition: dragonobd.h:28
Definition: dragonrms.h:40
Definition: dragonrms.h:26