21 #ifndef DRAGONS_DRAGONRMS_H 22 #define DRAGONS_DRAGONRMS_H 29 uint32 _afterDataLoadScript;
30 int32 _afterSceneLoadScript;
31 uint32 _beforeLoadScript;
32 int16 _inventoryBagPosition;
48 char *getSceneName(uint32 sceneId);
49 byte *getAfterSceneDataLoadedScript(uint32 sceneId);
50 byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
51 byte *getAfterSceneLoadedScript(uint32 sceneId);
52 int16 getInventoryPosition(uint32 sceneId);
55 RMS *getRMS(uint32 sceneId);
60 #endif //DRAGONS_DRAGONRMS_H
Definition: dragonrms.h:26
Definition: dragonobd.h:28
Definition: dragonrms.h:40