ScummVM API documentation
low_level_resources.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_LOWLEVELRESOURCES_H
29 #define HPL_LOWLEVELRESOURCES_H
30 
31 #include "hpl1/engine/system/SystemTypes.h"
32 
33 namespace hpl {
34 
35 class Bitmap2D;
36 class cMeshLoaderHandler;
37 class cVideoManager;
38 class iLowLevelGraphics;
39 
41 public:
42  LowLevelResources(iLowLevelGraphics *lowLevelGraphics) : _lowLevelGraphics(lowLevelGraphics) {
43  }
44 
45  // Returns a list of files in a directory matching a pattern
46  void findFilesInDir(tStringList &fileList, tString dir, tString pattern);
47 
48  void getSupportedImageFormats(tStringList &formats);
49  Bitmap2D *loadBitmap2D(const tString &filepath);
50 
51  void addMeshLoaders(cMeshLoaderHandler *ml);
52  void addVideoLoaders(cVideoManager *vm);
53 
54 private:
55  iLowLevelGraphics *_lowLevelGraphics;
56 };
57 
58 } // namespace hpl
59 
60 #endif // HPL_LOWLEVELRESOURCES_H
Definition: AI.h:36
Definition: str.h:59
Definition: bitmap2D.h:42
Definition: MeshLoaderHandler.h:50
Definition: low_level_resources.h:40
Definition: VideoManager.h:52
Definition: LowLevelGraphics.h:200