ScummVM API documentation
low_level_resources.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_LOWLEVELRESOURCES_H
29#define HPL_LOWLEVELRESOURCES_H
30
31#include "hpl1/engine/system/SystemTypes.h"
32
33namespace hpl {
34
35class Bitmap2D;
36class cMeshLoaderHandler;
37class cVideoManager;
38class iLowLevelGraphics;
39
41public:
42 LowLevelResources(iLowLevelGraphics *lowLevelGraphics) : _lowLevelGraphics(lowLevelGraphics) {
43 }
44
45 // Returns a list of files in a directory matching a pattern
46 void findFilesInDir(tStringList &fileList, tString dir, tString pattern);
47
48 void getSupportedImageFormats(tStringList &formats);
49 Bitmap2D *loadBitmap2D(const tString &filepath);
50
51 void addMeshLoaders(cMeshLoaderHandler *ml);
52 void addVideoLoaders(cVideoManager *vm);
53
54private:
55 iLowLevelGraphics *_lowLevelGraphics;
56};
57
58} // namespace hpl
59
60#endif // HPL_LOWLEVELRESOURCES_H
Definition: str.h:59
Definition: bitmap2D.h:42
Definition: low_level_resources.h:40
Definition: MeshLoaderHandler.h:50
Definition: VideoManager.h:52
Definition: LowLevelGraphics.h:200