22 #ifndef TETRAEDGE_GAME_OBJECTIF_H 23 #define TETRAEDGE_GAME_OBJECTIF_H 25 #include "tetraedge/te/te_vector2f32.h" 26 #include "tetraedge/te/te_lua_gui.h" 44 bool isVisibleObjectif();
48 bool onHelpButtonValidated();
50 void reattachLayout(
TeLayout *layout);
51 void removeChildren();
53 void setVisibleButtonHelp(
bool visible);
54 void setVisibleObjectif(
bool visible);
64 bool _helpButtonVisible;
66 static bool _layoutsDirty;
71 #endif // TETRAEDGE_GAME_OBJECTIF_H
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: te_layout.h:35
Definition: objectif.h:30
Definition: objectif.h:32
Definition: te_vector2s32.h:31