ScummVM API documentation
objectif.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_OBJECTIF_H
23#define TETRAEDGE_GAME_OBJECTIF_H
24
25#include "tetraedge/te/te_vector2f32.h"
26#include "tetraedge/te/te_lua_gui.h"
27
28namespace Tetraedge {
29
30class Objectif {
31public:
32 struct Task {
33 Common::String _headTask;
34 Common::String _subTask;
35 bool _taskFlag;
36 };
37
38 Objectif();
39
40 void createChildLayout(TeLayout *layout, Common::String const &taskId, bool isSubTask);
41 void enter();
42 bool hideBouton();
43 bool isMouseIn(const TeVector2s32 &mousept);
44 bool isVisibleObjectif();
45 void deleteObjectif(Common::String const &head, Common::String const &sub);
46 void leave();
47 void load();
48 bool onHelpButtonValidated();
49 void pushObjectif(Common::String const &head, Common::String const &sub);
50 void reattachLayout(TeLayout *layout);
51 void removeChildren();
52 // void save()
53 void setVisibleButtonHelp(bool visible);
54 void setVisibleObjectif(bool visible);
55 void unload();
56 void update();
57
58 TeLuaGUI &gui1() { return _gui1; }
59
60private:
61 TeLuaGUI _gui1;
62 TeLuaGUI _gui2;
64 bool _helpButtonVisible;
65
66 static bool _layoutsDirty;
67};
68
69} // end namespace Tetraedge
70
71#endif // TETRAEDGE_GAME_OBJECTIF_H
Definition: array.h:52
Definition: str.h:59
Definition: objectif.h:30
Definition: te_layout.h:35
Definition: te_lua_gui.h:51
Definition: te_vector2s32.h:31
Definition: objectif.h:32