ScummVM API documentation
objectif.h
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21 
22 #ifndef TETRAEDGE_GAME_OBJECTIF_H
23 #define TETRAEDGE_GAME_OBJECTIF_H
24 
25 #include "tetraedge/te/te_vector2f32.h"
26 #include "tetraedge/te/te_lua_gui.h"
27 
28 namespace Tetraedge {
29 
30 class Objectif {
31 public:
32  struct Task {
33  Common::String _headTask;
34  Common::String _subTask;
35  bool _taskFlag;
36  };
37 
38  Objectif();
39 
40  void createChildLayout(TeLayout *layout, Common::String const &taskId, bool isSubTask);
41  void enter();
42  bool hideBouton();
43  bool isMouseIn(const TeVector2s32 &mousept);
44  bool isVisibleObjectif();
45  void deleteObjectif(Common::String const &head, Common::String const &sub);
46  void leave();
47  void load();
48  bool onHelpButtonValidated();
49  void pushObjectif(Common::String const &head, Common::String const &sub);
50  void reattachLayout(TeLayout *layout);
51  void removeChildren();
52  // void save()
53  void setVisibleButtonHelp(bool visible);
54  void setVisibleObjectif(bool visible);
55  void unload();
56  void update();
57 
58  TeLuaGUI &gui1() { return _gui1; }
59 
60 private:
61  TeLuaGUI _gui1;
62  TeLuaGUI _gui2;
63  Common::Array<Task> _tasks;
64  bool _helpButtonVisible;
65 
66  static bool _layoutsDirty;
67 };
68 
69 } // end namespace Tetraedge
70 
71 #endif // TETRAEDGE_GAME_OBJECTIF_H
Definition: str.h:59
Definition: detection.h:27
Definition: array.h:52
Definition: te_lua_gui.h:51
Definition: te_layout.h:35
Definition: objectif.h:30
Definition: objectif.h:32
Definition: te_vector2s32.h:31