22 #ifndef ULTIMA8_GFX_WPNOVLAYDAT_H 23 #define ULTIMA8_GFX_WPNOVLAYDAT_H 25 #include "ultima/ultima8/misc/direction.h" 31 struct AnimWeaponOverlay;
32 struct WeaponOverlayFrame;
44 Direction direction,
int frame)
const;
Definition: raw_archive.h:33
Definition: weapon_overlay.h:30
Definition: wpn_ovlay_dat.h:34
Definition: detection.h:27
Definition: containers.h:38
void load(RawArchive *overlaydat)