ScummVM API documentation
wpn_ovlay_dat.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA8_GFX_WPNOVLAYDAT_H
23 #define ULTIMA8_GFX_WPNOVLAYDAT_H
24 
25 #include "ultima/ultima8/misc/direction.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class RawArchive;
31 struct AnimWeaponOverlay;
32 struct WeaponOverlayFrame;
33 
34 class WpnOvlayDat {
35 public:
36  WpnOvlayDat();
37  ~WpnOvlayDat();
38 
41  void load(RawArchive *overlaydat);
42 
43  const WeaponOverlayFrame *getOverlayFrame(uint32 action, int type,
44  Direction direction, int frame) const;
45 
46 private:
48 };
49 
50 } // End of namespace Ultima8
51 } // End of namespace Ultima
52 
53 #endif
Definition: raw_archive.h:33
Definition: weapon_overlay.h:30
Definition: wpn_ovlay_dat.h:34
Definition: detection.h:27
Definition: containers.h:38
void load(RawArchive *overlaydat)