Public Member Functions | |
| void | load (RawArchive *overlaydat) |
| const WeaponOverlayFrame * | getOverlayFrame (uint32 action, int type, Direction direction, int frame) const |
| void Ultima::Ultima8::WpnOvlayDat::load | ( | RawArchive * | overlaydat | ) |
load weapon overlay data from wpnovlay.dat NB: anim.dat must have already been read