Public Member Functions | |
void | load (RawArchive *overlaydat) |
const WeaponOverlayFrame * | getOverlayFrame (uint32 action, int type, Direction direction, int frame) const |
void Ultima::Ultima8::WpnOvlayDat::load | ( | RawArchive * | overlaydat | ) |
load weapon overlay data from wpnovlay.dat NB: anim.dat must have already been read