ScummVM API documentation
bitmapvisibilitycommand.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
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15 * GNU General Public License for more details.
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21
22#ifndef MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
23#define MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
24
25#include "mutationofjb/commands/seqcommand.h"
26#include "common/str.h"
27
28namespace MutationOfJB {
29
31public:
33
34 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
35};
36
38public:
39 BitmapVisibilityCommand(uint8 sceneId, uint8 bitmapId, bool visible) : _sceneId(sceneId), _bitmapId(bitmapId), _visible(visible) {}
40 const Common::String &getName() const;
41
42 ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
43 Common::String debugString() const override;
44private:
45 uint8 _sceneId;
46 uint8 _bitmapId;
47 bool _visible;
48};
49
50}
51
52#endif
Definition: str.h:59
Definition: bitmapvisibilitycommand.h:37
Definition: bitmapvisibilitycommand.h:30
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: command.h:85
Definition: script.h:106
Definition: script.h:71
Definition: seqcommand.h:38
Definition: seqcommand.h:30